Reprinted from: http://www.shengyidi.com/news/d-2316033/ Zuckerberg said in an interview with BusinessInsider recently that virtual reality technology requires at least 10 It will take a few years to gain popularity, and marketization still has a long way to go. “In fact, I don’t know how long it will take to market virtual reality. This may be 5 years, it may be 10 years, or it may be 15-20 years. I guess it will take at least 10 years.” He said. Facebook acquired virtual reality equipment manufacturer OculusVR for US$2 billion in 2014. This move triggered a wave of investment in the virtual reality industry by tech giants including Google and Microsoft. Recently, everyone is immersed in the vision of the bright future of VR (for example, Goldman Sachs released a report last month that AR and VR hardware and software revenues will reach 80 billion US dollars by 2025), and rarely pay attention to VR VA (Virtual Hearing) and RA (Robot Hearing) in. Now, it is very inaccurate for people to call “virtual reality” VR, but it should be called VS (virtual vision). Because the current VR equipment has not considered the issue of sound. VR requires not only VS, but also VA. At least the scenes and sounds in VR must be adapted, otherwise the eyes and ears are more likely to cause viewing fatigue. For example, virtual reality helmets such as Oculus’ Rift have been used in sensory games, movies, and other related fields. Companies such as Oculus and Google can already use smartphones to bring users a virtual reality experience. But even with the best virtual reality hardware and software configuration, these devices still make users feel dizzy and nauseous. In the future, the popularity of VR will naturally lead to the popularity of VA. VA is relative to the concept of VR. This kind of problem should be obvious when watching a three-dimensional movie. The sound is more or less always out of touch with the orientation of the picture, especially when sitting in the aisles on both sides of the theater, it seems that the sound is always on the side of the head. VA is to solve this problem. VA is a big research and application field, including VSA (virtual surround sound), V3DA (virtual stereo) and so on. Judging from the current head-mounted VR devices, VSA and V3DA should be the most promising applications: VSA can only achieve sound positioning on a plane, while V3DA can achieve sound positioning in a three-dimensional space. This kind of virtualization The sound will make the human ears clearly feel the direction of the sound. In addition, RA (Robot Hearing Technology) should follow the outbreak in the future. Sensing system, mechanical system, control system, vision system, auditory system, tactile system, etc. are the key elements of RA realization. Robots naturally need to use artificial intelligence. The first breakthrough and application is auditory intelligence. RA first simulates the human auditory system. Humans really dissected the auditory system during the Renaissance. A robot or smart device must have a simulated human ear to solve the problem of the robot’s automatic adaptation to the environment and the natural communication with humans—it is to make the robot hear it. Therefore, it is necessary to solve the problems of remote sound pickup, sound localization, speech enhancement, noise processing, speech recognition, voiceprint recognition and so on. Secondly, RA has to solve auditory intelligence-understand: The human auditory system is closely connected with the nerves-for this reason, there is a special language center in the brain. Therefore, the robot also needs a system similar to this language center. Many related manufacturers (such as Apple, Google, Nuance, Baidu, HKUST, etc.) hope to develop this kind of auditory center system. In addition, RA must also solve the problem of “automatic dialogue”-to be able to say: the robot can not hear or silent after it understands-otherwise it will make people crazy or even crazy. Therefore, it is necessary to realize man-machine dialogue—the current realization of man-machine dialogue is mainly speech synthesis technology—but, as the human pronunciation system has not been fully understood so far, “human-machine dialogue” has not yet reached the level of people’s attention. The degree of satisfaction. In short, in the end, the robot should be able to speak with a normal intonation and the emotions contained in it. Zuckerberg insists that virtual reality technology will become an important part of daily life, opening up new markets for technology and media. However, as Zuckerberg said, before the dawn of marketization, most of the current virtual reality startups, investment institutions, and virtual reality development projects may not be able to last for 10 years. Note: All information on this site comes from the Internet, is the original author’s point of view, and does not represent the position of business. If you infringe on your rights, you can send feedback via email: [email protected] [Source] DVBCN
Reposted from: http://www.shengyidi.com/news/d-2316033/ Zuckerberg said in an interview with BusinessInsider recently that virtual reality technology will take at least 10 years to get Popularization and marketization still have a long way to go. “In fact, I don’t know how long it will take to market virtual reality. This may be 5 years, it may be 10 years, or it may be 15-20 years. I guess it will take at least 10 years.” He said. Facebook acquired virtual reality equipment manufacturer OculusVR for US$2 billion in 2014. This move triggered a wave of investment in the virtual reality industry by tech giants including Google and Microsoft. Recently, everyone is immersed in the vision of the bright future of VR (for example, Goldman Sachs released a report last month that AR and VR hardware and software revenues will reach 80 billion US dollars by 2025), and rarely pay attention to VR VA (Virtual Hearing) and RA (Robot Hearing) in. Now, it is very inaccurate for people to call “virtual reality” VR, but it should be called VS (virtual vision). Because the current VR equipment has not considered the issue of sound. VR requires not only VS, but also VA. At least the scenes and sounds in VR must be adapted, otherwise the eyes and ears are more likely to cause viewing fatigue. For example, virtual reality helmets such as Oculus’ Rift have been used in sensory games, movies, and other related fields. Companies such as Oculus and Google can already use smartphones to bring users a virtual reality experience. But even with the best virtual reality hardware and software configuration, these devices still make users feel dizzy and nauseous. In the future, the popularity of VR will naturally lead to the popularity of VA. VA is relative to the concept of VR. This kind of problem should be obvious when watching a three-dimensional movie. The sound will always be more or less out of touch with the orientation of the picture, especially when sitting in the aisle on both sides of the theater, it seems that the sound is always on the side of the head. VA is to solve this problem. VA is a big research and application field, including VSA (virtual surround sound), V3DA (virtual stereo) and so on. Judging from the current head-mounted VR devices, VSA and V3DA should be the most promising applications: VSA can only achieve sound positioning on a plane, while V3DA can achieve sound positioning in a three-dimensional space. This kind of virtualization The sound will make the human ears clearly feel the direction of the sound. In addition, RA (Robot Hearing Technology) should follow the outbreak in the future. Sensing system, mechanical system, control system, vision system, auditory system, tactile system, etc. are the key elements of RA realization. Robots naturally need to use artificial intelligence. The first breakthrough and application is auditory intelligence. RA first simulates the human auditory system. Humans really dissected the auditory system during the Renaissance. A robot or smart device must have a simulated human ear to solve the problem of the robot’s automatic adaptation to the environment and the natural communication with humans—it is to make the robot hear it. Therefore, it is necessary to solve the problems of remote sound pickup, sound localization, speech enhancement, noise processing, speech recognition, voiceprint recognition and so on. Secondly, RA has to solve auditory intelligence-understand: The human auditory system is closely connected with the nerves-for this reason, there is a special language center in the brain. Therefore, the robot also needs a system similar to this language center. Many related manufacturers (such as Apple, Google, Nuance, Baidu, HKUST, etc.) hope to develop this kind of auditory center system. In addition, RA must also solve the problem of “automatic dialogue”-to be able to say: the robot can not hear or silent after it understands-otherwise it will make people crazy or even crazy. Therefore, it is necessary to realize man-machine dialogue—the current realization of man-machine dialogue is mainly speech synthesis technology—but, as the human pronunciation system has not been fully understood so far, “human-machine dialogue” has not yet reached the level of people’s attention. The degree of satisfaction. In short, in the end, the robot should be able to speak with a normal tone and the emotions contained in it. Zuckerberg insisted that virtual reality technology will become an important part of daily life, opening up new markets for technology and media. However, as Zuckerberg said, before the dawn of marketization, most of the current virtual reality startups, investment institutions, and virtual reality development projects may not be able to last for 10 years. Note: All information on this site comes from the Internet and is the original author’s point of view, and does not represent the position of business. If you infringe on your rights, you can send feedback via email: [email protected] [Source] DVBCN