Project –> Project Settings –> Select the modules that will be packaged into the engine when building and publishing
The modules are as follows:
Core mandatory Canvas is required, canvas Sprite is required, sprite Label text control Mask mask control CCSpriteDistortion distortion effect component, used to change the rendering of the SIMPLE type sprite, only when the sprite component has been After adding, it can work. LabelOutline stroke effect component, used for font stroke, can only be used for system font ParticleSystem particle system TiledMap map component, rendering Tile MapSpine Skeleton 2d Skeleton Animation Widget alignment pendantButton< /span> Button ProgressBar Progress Bar ScrollBar Scroll Bar ScrollView Scroll Area Toggle is a CheckBox, when it is used with ToggleGroup, it can become RadioButton. PageView page view component, realize the paging function PageViewIndicator page view mark component for each page, commonly used in conjunction with PageView The child nodes are typeset in a unified manner. EditorBox input box VideoPlayer is used to play video in the game WebView is used to display web pages in the game RichText rich text AudioSource audio source component, can perform audio editing Animation animation MotionStreak trailing motion trajectory, used to achieve trailing on the motion trajectory of game objects Fading effect. Collider Collision Action behavior animation Audio cc.audioengine is a singleton object, mainly used to play audio. Graphics drawing component, corresponding to DrawNodeDragonBones animation module Physics physics engine on cocos2dx, use Box2dStudioComponent to support projects imported by studio RenderTexture texture rendering module Chipmunk physics engine Camera camera is making reels or Other games that need to move the screen are more useful. Using a camera will be more efficient than moving the screen with a mobile node. Intersection Collision detection auxiliary class, used to test whether the shape and the shape intersect the Native NetWork network