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Author: Simo

Which PhoneGap build version on iOS

Except for the javascript file named

This indicates that the library 2.7.0 is a library, but there is another way to tell you.

I hope to upgrade some old Phonegap libraries to 2.7, but

October 8, 2021By Simo Cordova build, Cordova, IOS, PhoneGap, version, whichLeave a Comment

COCOS2D-X Physical Engine

When your needs are very simple, do not use the physics engine, for example, you only need to determine whether two objects collide, and use the update function of the node object and the containsP

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Engine, PhysicsLeave a Comment

COCOS-JS network communication reads and writes messages and load proto files

/** * Created by Lovell on 16/6/20. *//** * html decode * @param < span style="color:#629755;font-style:italic;">str * @returns {string} */pg.htmlDecodeByRegExp = function (str) {var < /span>s =

October 8, 2021By Simo Cocos2dx and Document, Cocos, communication, JS, Message, network, reading, WritingLeave a Comment

Cocos2DX C ++ adjusts Java non-static functions.

Calling java non-static functions in Cocos2dx C++. Calling the non-static method in JAVA in CPP requires obtaining the object of Activity first. This is the difference.

public span> static A

October 8, 2021By Simo Cocos2dx C ++, call, Cocos, Cocos2dx, DX, functions, Java, non-staticLeave a Comment

The COCOS-JS has no Scene overloaded onExit () without calling super (); resulting in resources without destruction

OnExit() is overloaded in Scene that cocos-js does not have, and super() is not called; resulting in resources not being destroyed

cocos-js does not have Overload onExit() in Scene without calling super(); resulting in the resource not being destroyed

October 8, 2021By Simo Cocos2dx call, Cocos, JS, Lead, no, ONEXIT, overload, resources, scene, superLeave a Comment

Cocos Source Code Analysis – LayerColor’s drawing process

1, first create a LayerColor

Scene *scene=Scene::create() ;
director->runWithScene(scene);
//Goal
auto layer = LayerColor::create(Color4B(0, 255, 0, 255), 100 , 100);
//The main step

October 8, 2021By Simo Cocos2dx analysis, Cocos, drawing, LayerColor, process, Source CodeLeave a Comment

How to draw a line with COCOS2D-iPhone

I try to master Cocos2d by trying to accomplish simple things. At this point, I have a scene, and that scene has a background sprite and a layer. I tried to draw the layer with drawLine. This is my

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, How to, iPhone, line, one, paintingLeave a Comment

Cordova native plug-in writing summary

**

**

**

**

October 8, 2021By Simo Cordova Cordova, Native, plugin, Summary, writeLeave a Comment

Cordova – AppRTC Andrews traveler crossing

I am trying to run an AppRTC HTML5 demo using Crosswalk on Android. But for some reason, I cannot get the microphone to work.

I got it from GitHub I took the AppRTC HTML5 demo source and buil

October 8, 2021By Simo Cordova An, AppRTC, Cordova, crossing, pedestrian, ZhuoLeave a Comment

Cocos2dx 3.10 Lua Environmental Configuration and Code Debug

Version:

Cocos2dx 3.10 Lua

Environment configuration:

Here use VS +BabeLua for editing and debugging

New project:

directly above the picture< span style="font-family:C

October 8, 2021By Simo Cocos2dx 3.10, Cocos, Cocos2dx, code, configuration, Debug, DX, environment, luaLeave a Comment

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