Except for the javascript file named
This indicates that the library 2.7.0 is a library, but there is another way to tell you.
I hope to upgrade some old Phonegap libraries to 2.7, but
Except for the javascript file named
This indicates that the library 2.7.0 is a library, but there is another way to tell you.
I hope to upgrade some old Phonegap libraries to 2.7, but
When your needs are very simple, do not use the physics engine, for example, you only need to determine whether two objects collide, and use the update function of the node object and the containsP
Calling java non-static functions in Cocos2dx C++. Calling the non-static method in JAVA in CPP requires obtaining the object of Activity first. This is the difference.
public span> static A
OnExit() is overloaded in Scene that cocos-js does not have, and super() is not called; resulting in resources not being destroyed
cocos-js does not have Overload onExit() in Scene without calling super(); resulting in the resource not being destroyed
1, first create a LayerColor
Scene *scene=Scene::create() ;
director->runWithScene(scene);
//Goal
auto layer = LayerColor::create(Color4B(0, 255, 0, 255), 100 , 100);
//The main step
I try to master Cocos2d by trying to accomplish simple things. At this point, I have a scene, and that scene has a background sprite and a layer. I tried to draw the layer with drawLine. This is my
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I am trying to run an AppRTC HTML5 demo using Crosswalk on Android. But for some reason, I cannot get the microphone to work.
I got it from GitHub I took the AppRTC HTML5 demo source and buil
Version:
Cocos2dx 3.10 Lua
Environment configuration:
Here use VS +BabeLua for editing and debugging
New project:
directly above the picture< span style="font-family:C