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Category: Hardware

Hardware development generally refers to the hardware development of electronic products. The research and development of a kind of visible electronic products, such as mobile phones, mice, keyboards, and stereos are all hardware. Hardware development is a series of researches carried out in these areas. Hardware development is generally divided into: schematic design, circuit diagram design, PCB board design, test board production, functional testing, stability testing, single-chip design, small batch production, formal market or formal use and other steps.

Virtual reality light field technology

Note: This article is an excerpt from a speech by Yu Jingyi, a professor at the Virtual Reality Center of ShanghaiTech University. A Light Field Journey To Virtual Reality

Projecting P[x,y,

September 26, 2021By Simo Tablet Field, light, technology, virtual realityLeave a Comment

VR Scene Application Value: Equipment Time and Spatial Obstacle

With the diversification of emerging technologies and application scenarios, VR is ushering in a new period of development.

The person who made this point is Zhou Hongwei, the CEO of Pico.

September 26, 2021By Simo TabletLeave a Comment

Virtual Reality-VR-UE4-Editing Custom CHARACTER-

In the previous article, I created a custom Character, but only a line of log shows that I used my own Character and can’t do anything. Here, I will record my modification of my Character. The proc

September 26, 2021By Simo TabletLeave a Comment

Surface usage: Peek to see “Microsoft’s ambition”

650) this.width=650;” class=”aligncenter size-full wp-image-2741″ title=”2″ alt=”” src= “/wp-content/uploadshttp:/img.voidcn.com/vcimg/static/loading.png” width=”442″ height=”567″ style=”text-align

September 26, 2021By Simo Surface ambition, Microsoft, peek, sense, surface, useLeave a Comment

Virtual Reality – VR-UE4 – Create a custom role of Character

The materials I study are using the old version of ue4

There are many new versions that are different, and many things need to be explored by yourself,

For example, In the boss version,

September 26, 2021By Simo Tablet character, create, Custom, one, role, UE, UE4, virtual reality, VRLeave a Comment

The relationship between Surface, SurfaceView, Surfaceholder and Surfaceholder.callback

Please include the URL for reprinting:http://blog.csdn.net/pathuang68/article/details/7351317

1. Surface< /p> Surface means “surface”. In the SDK documentation, the description of Surface i

September 26, 2021By Simo Surface callback, surface, surfaceholder, surfaceholder.callback, SurfaceView, 之间, 关系Leave a Comment

Say goodbye to the annoying data cable, the products for mobile phones and flat wireless charging!

(ClickThe above public number, you can quickly follow)

Reprinted from: Tkebang

Energysquare is a special charging device for smart phones and tablets. It uses a special format. The char

September 26, 2021By Simo Tablet annoying, Charging, data, line, mobile phone, Product, Say farewell, Tablet, WirelessLeave a Comment

Virtual reality develops some suggestions

This article was written by cartzhang. Please indicate the source for reprinting. All rights reserved.
Link to the article: http://www.voidcn.com/article/p-yjjxjsnp-qq.html
Author: cartzhang

September 26, 2021By Simo TabletLeave a Comment

[Virtual Reality] Realization of Unity3D + VR

[Virtual Reality] Realization of Unity3D+VR
Development of Unity3D for glasses such as CardBoard VR content. 1. Create VRCamera: Use the Dive plug-in to extract the camera and related script

September 26, 2021By Simo Tablet Implementation, unity, Unity3D + VR, virtual reality, VRLeave a Comment

Unity VS UE4, how do virtual reality development engines choose?

 The VR wave is swept, and compared to the enthusiasm of capital, what is really needed in reality is a strong VR hardware R&D team and professional content Production team. For entry-level deve

September 26, 2021By Simo Tablet Development, Engine, How to Choice, UE, UE4, unity, virtual reality, VSLeave a Comment

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