The surfaceview of the memo for myself sometimes does not fill the entire screen.
The result appears twice because the position of the picture is not placed. Try both mdpi and xmdpi Click
Surface is a brand new hardware brand launched by Microsoft in the United States. Microsoft released the Surface series of tablets on June 19, 2012. This tablet computer uses a magnesium alloy body with a 10.6-inch display, is equipped with a USB 2.0 or 3.0 interface, and uses the Windows 8 operating system. Microsoft’s official website calls it a “full HD display” with a 16:9 screen ratio. This product is divided into two versions: one uses Windows 8 specifically designed for ARM version Windows RT; the other uses Intel Core i5 Ivy Bridge processor, using Windows 8 Pro.
The surfaceview of the memo for myself sometimes does not fill the entire screen.
The result appears twice because the position of the picture is not placed. Try both mdpi and xmdpi Click
Returned from http://www.cnblogs.com/xuling/archive/2011/06/06/android.html
Author: Juner’s Blog
First, let’s take a look at the official API’s introduction to SurfaceView
Provide
Ox00 Surface Shader Syntax
Three commonly used output data formats:
//Standard output structure of surface shaders is this:
struct SurfaceOutput
{
fixed3 Normal; // ta
I used standard vertex, color and point buffers to display a 3D object.
I can..
>Use Touch event to rotate the object
>Use GL10 to render the object using openGL ES 1.0
>Everything is g
When developing android mobile games to achieve more complex animation effects, SurfaceView is often used instead of View (of course, View can also achieve complex Animation),
Compared with V
Brief description:
SufaceView extends View
View is drawn in the UI thread,
SurfaceView is drawn in a sub-thread . Games generally use SurfaceView. Advantage: Avoid blocking the UI th
What is SurfaceView? Why What about SurfaceView? Surface means surface, surface means, then SurfaceView refers to a View object on the surface. Why is it on the surface? This is because it is a bi
SurfaceView obscures the project background of other controls:
Recently For the player project, because the underlying implementation uses Surface and OpenGL to switch rendering, both GLSurfa
Device->BeginScene(); // assume _surface is a pointer to an idirect3dsurface9 interface. // assumes a 32-bit pixel format for each pixel. // get the surface description.Describe the surface D3DSURF
Reference: https://www.zhihu.com/question/30922650
SurfaceView is an inherited class of View, this view A Surface dedicated to drawing is embedded in it. You can control the format and size o