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Category: Surface

Surface is a brand new hardware brand launched by Microsoft in the United States. Microsoft released the Surface series of tablets on June 19, 2012. This tablet computer uses a magnesium alloy body with a 10.6-inch display, is equipped with a USB 2.0 or 3.0 interface, and uses the Windows 8 operating system. Microsoft’s official website calls it a “full HD display” with a 16:9 screen ratio. This product is divided into two versions: one uses Windows 8 specifically designed for ARM version Windows RT; the other uses Intel Core i5 Ivy Bridge processor, using Windows 8 Pro.

View, SurfaceView, GlsurfaceView relationship and difference

If your game does not eat CPU, it is better to use View, which conforms to the standard Android operation mode, and the system determines the timing of refreshing the surface. But if unfortunate

September 26, 2021By Simo Surface Difference, glsurfaceview, relationship, SurfaceView, viewLeave a Comment

SurfaceView’s use of instances of abuse

1, SurfaceView
public class SurfaceView extends View
SurfaceView is an inherited class of View, and a Surface dedicated for drawing is embedded in this view. You can control the format and size

September 26, 2021By Simo SurfaceLeave a Comment

Internship (28): SurfaceView + ListView + MediaPlayer Sliding When the gray coverage is equal

1. Gray coverage, or a layer of color on top

The problem should be that you add style to the listView, or to the current Window Added style, because surfaceView, if you don’t set it, should a

September 26, 2021By Simo Surface etc., gray, Internship, ListView, MediaPlayer, miscellaneous, overwritten, sliding, SurfaceView, SurfaceView + ListView + MediaPlayer, timeLeave a Comment

Play videos using MediaPlayer and SurfaceView

There are two ways to play video, you can use videoview and midiaplayer to play, because videoview is highly encapsulated and easy to play, so I won’t discuss it here. This article mainly talks abo

September 26, 2021By Simo Surface MediaPlayer, Play, SurfaceView, use, VideoLeave a Comment

Unity Shaders and Effects Cookbook (1-1) Basic Surface Shaders (Surface Shader)

1. Create a basic surface shader

Create a folder in Assets and name it Materials. Create a Shader in Materials. Create another Material. Both are named BasicDiffuse.

Open BasicDiffuse.s

September 26, 2021By Simo Surface Basic, Coloring, Cookbook, Effects, shader, Shaders, surface, unityLeave a Comment

Different Diffuse and Decal in Surface Shader with Vertex & Fragment Shader

After experiencing it by myself, I discovered that the surface shader does hide a lot of internal implementations, like multiple light sources that I didn’t consider. Shadows, attenuation and other

September 26, 2021By Simo Surface DECAL, DIFFUSE, Fragment, shader, unity, VertexLeave a Comment

Mediacodec decoding to GlsurfaceView

MediaCodec decodes to GLSurfaceView private< /span> void createCodecFromGL(){ mRtmpView = (RTMPDisplayView2)findViewById(R.id.view_preview); mRtmpView.init(); new Thread(){ @Override public void ru

September 25, 2021By Simo Surface Decoding, glsurfaceview, MediacodecLeave a Comment

The relationship between SurfaceView and Surfaceholder

1. SurfaceView is an inherited class of View, and a Surface dedicated to drawing is embedded in this view. You can control the format and size of this Surface. Surfaceview controls the drawing posi

September 25, 2021By Simo Surface surfaceholder, SurfaceView, 关系Leave a Comment

SurfaceView – important drawing formation

From: http://www.cnblogs.com/xuling/archive/2011/06/06/android.html

September 25, 2021By Simo Surface drawing, formation, important, SurfaceViewLeave a Comment

FREESURFER SURFACE File Format

This article is a brief translation of http://www.grahamwideman.com/gw/brain/fs/surfacefileformats.htm, because I am not translating word by word, but Translate some sentences that I think are more

September 25, 2021By Simo Surface file format, FREESURFER, surfaceLeave a Comment

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