Q: What is “Coroutine”? A: Some are similar to multi-threading, but there are differences between them.
1. Conceptually, multi-threading is all at the same time Threads are all running at the sam
Category: Lua
Lua is a small scripting language. It is a research group in the Pontifical Catholic University of Rio de Janeiro, Brazil, composed of Roberto Ierusalimschy, Waldemar Celes and Luiz Henrique de Figueiredo and developed in 1993. Its design purpose is to be embedded in the application, so as to provide flexible expansion and customization functions for the application. Lua is written in standard C and can be compiled and run on almost all operating systems and platforms. Lua does not provide a powerful library, which is determined by its positioning. Therefore, Lua is not suitable as a language for developing independent applications. Lua has a simultaneous JIT project that provides just-in-time compilation on a specific platform.
Unity develops tips three UGUI-Lua Component Recycling
ugui tolua
local test = {}
test.b = gameobject
test.c = gameobject:GetComponent(typeof(UnityEngine.UI.Button ))
First call UnityEngine.GameObject.Destroy(test.b)
If the test table
Unity + LUA performance optimization
The performance optimization of unity+lua mainly needs to pay attention to a few points
class LuaUtil{
static void SetPos(GameObject obj, float x, float y, float z){obj.transform.position =
Talk to Luajit
JIT What is JIT
JIT = Just In Time Just-in-time compilation is a form of dynamic compilation and a technology that optimizes the operation of virtual machines.
There are usually two ways to run a
Function – Strange Construction in Lua
I am learning Lua and encountered the following constructs:
button.action = function() buttonPressed() end< /pre> Is it the same?
button.action = buttonPressed() end ?
I know that
How to calculate upvalues in nested Lua functions?
Use lua code blocks like this:
local a, b
function fA ()
print(a)
function fB ()
print(b)
end
end How many upvalues does fA have, 1 or 2?
You may want to use luac -l -l to read th
Lua nested
I am trying to use the redis-lua library within copas. It needs some patching.
One problem is that redis-lua defines some iterators as coroutines, but these iterators execute Network operations th
LuaAPI finishing
ref: https://blog.csdn.net/ouyangshima/article/details/43339571
Lua was born to interact with C, so use CExpandLuaOr change LuaEmbed in CThese are very popular practices. To understand Cand L
Lua UserData array access and method
I wrote a userdata type for Lua in C language. It has some array type attributes and various methods. Now, if you are of this type, I use you: set (k,v)resp. u: Get (k) access data, such as u: sort
Lua stacking device
Note: If the overlapped value encounters nil, then exit
The iterator is in line with the for traversal framework and needs to be satisfied Conditions
1- Iterative functions, constants,