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Category: Cocos2dx

Cocos2d-x is an open source mobile 2D game framework, released under the MIT license. This is a version of the C++ Cocos2d-iPhone project. The focus of the development of Cocos2d-X is the framework provided by Cocos2d-x around the Cocos2d cross-platform. Mobile games can be written in C++ or Lua, and the API is fully compatible with Cocos2d-iPhone. The Cocos2d-x project can be easily built and run on iOS, Android, Blackberry and other operating systems. Cocos2d-x also supports desktop operating systems such as Windows, Mac and Linux. Therefore, the source code written by developers can be easily edited and debugged in the desktop operating system.

H5 game reception parameters created by COCOS Creator

It’s also my first contact with this stuff. It’s just a personal summary. I hope you don’t mislead you. Welcome to give me some advice.

onLoad: function () {
function GetRequest() {//This fu

August 22, 2021By Simo Cocos2dx Cocos, create, creator, game, H5, parameters, ReceiveLeave a Comment

Cocos code IDE config.json & convenient views different screen resolution adaptation effects

config.json

{
“init_cfg”:{
“isLandscape”: true,
“isWindowTop “: false,
“name”: “mahjonghn”,
“width”: 1080,
“height”: 540,
“entry”: “src/main.lua “,
“consolePort”: 6050,
“uploadPort”:

August 22, 2021By Simo Cocos2dx Adaptation, Cocos, code, Config, Config.json, Convenient, Different, Effect, Ide, JSON, Resolution, Screen, viewLeave a Comment

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