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Category: Cocos2dx

Cocos2d-x is an open source mobile 2D game framework, released under the MIT license. This is a version of the C++ Cocos2d-iPhone project. The focus of the development of Cocos2d-X is the framework provided by Cocos2d-x around the Cocos2d cross-platform. Mobile games can be written in C++ or Lua, and the API is fully compatible with Cocos2d-iPhone. The Cocos2d-x project can be easily built and run on iOS, Android, Blackberry and other operating systems. Cocos2d-x also supports desktop operating systems such as Windows, Mac and Linux. Therefore, the source code written by developers can be easily edited and debugged in the desktop operating system.

Some additional supplements about the order of COCOS Creator scripts

Cocos Creator development is far from being as easy as it seems at first glance. Some visual development languages, such as VB, are easy to get started, but when you enter the actual combat stage,

October 8, 2021By Simo Cocos2dx About, Cocos, creator, execution, order, scripting, several points, supplementLeave a Comment

COCOS2D-X Physical Engine

When your needs are very simple, do not use the physics engine, for example, you only need to determine whether two objects collide, and use the update function of the node object and the containsP

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Engine, PhysicsLeave a Comment

COCOS-JS network communication reads and writes messages and load proto files

/** * Created by Lovell on 16/6/20. *//** * html decode * @param < span style="color:#629755;font-style:italic;">str * @returns {string} */pg.htmlDecodeByRegExp = function (str) {var < /span>s =

October 8, 2021By Simo Cocos2dx and Document, Cocos, communication, JS, Message, network, reading, WritingLeave a Comment

Cocos2DX C ++ adjusts Java non-static functions.

Calling java non-static functions in Cocos2dx C++. Calling the non-static method in JAVA in CPP requires obtaining the object of Activity first. This is the difference.

public span> static A

October 8, 2021By Simo Cocos2dx C ++, call, Cocos, Cocos2dx, DX, functions, Java, non-staticLeave a Comment

The COCOS-JS has no Scene overloaded onExit () without calling super (); resulting in resources without destruction

OnExit() is overloaded in Scene that cocos-js does not have, and super() is not called; resulting in resources not being destroyed

cocos-js does not have Overload onExit() in Scene without calling super(); resulting in the resource not being destroyed

October 8, 2021By Simo Cocos2dx call, Cocos, JS, Lead, no, ONEXIT, overload, resources, scene, superLeave a Comment

Cocos Source Code Analysis – LayerColor’s drawing process

1, first create a LayerColor

Scene *scene=Scene::create() ;
director->runWithScene(scene);
//Goal
auto layer = LayerColor::create(Color4B(0, 255, 0, 255), 100 , 100);
//The main step

October 8, 2021By Simo Cocos2dx analysis, Cocos, drawing, LayerColor, process, Source CodeLeave a Comment

How to draw a line with COCOS2D-iPhone

I try to master Cocos2d by trying to accomplish simple things. At this point, I have a scene, and that scene has a background sprite and a layer. I tried to draw the layer with drawLine. This is my

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, How to, iPhone, line, one, paintingLeave a Comment

Cocos2dx 3.10 Lua Environmental Configuration and Code Debug

Version:

Cocos2dx 3.10 Lua

Environment configuration:

Here use VS +BabeLua for editing and debugging

New project:

directly above the picture< span style="font-family:C

October 8, 2021By Simo Cocos2dx 3.10, Cocos, Cocos2dx, code, configuration, Debug, DX, environment, luaLeave a Comment

Cocos Creator Pit: It turns out that cocos creator is a game, it is server! ! !

I stupidly thought that we did not have a server. Uploaded the test code today and found out in the test! It turns out that we really have a server! It’s just a local server~! You need to open t

October 8, 2021By Simo Cocos2dx creator, CreeLeave a Comment

Cocos2dx excellent blog

1, Hanjiang Guye

Excellent blog

cocos2dx + lua

http://blog.csdn.net/qq446569365?viewmode= contents

2. Detailed explanation of the use of cocostudio interface

cocostudi

October 8, 2021By Simo Cocos2dx Blog, Cocos, Cocos2dx, DX, excellentLeave a Comment

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