Reason: In order to prompt across files, we still have to use webstorm instead of vs code Operation: cocos creator->Preferences->Data editing->External script editing (select webstorm)< /p>
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Cocos2d-x is an open source mobile 2D game framework, released under the MIT license. This is a version of the C++ Cocos2d-iPhone project. The focus of the development of Cocos2d-X is the framework provided by Cocos2d-x around the Cocos2d cross-platform. Mobile games can be written in C++ or Lua, and the API is fully compatible with Cocos2d-iPhone. The Cocos2d-x project can be easily built and run on iOS, Android, Blackberry and other operating systems. Cocos2d-x also supports desktop operating systems such as Windows, Mac and Linux. Therefore, the source code written by developers can be easily edited and debugged in the desktop operating system.
Reason: In order to prompt across files, we still have to use webstorm instead of vs code Operation: cocos creator->Preferences->Data editing->External script editing (select webstorm)< /p>
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This article is a follow-up to the previous article on configuring swift-cocos2dx-js. If you are unclear, please check the previous article to teach you how to integrate the cocos2dx-js module in a
SpriteBatchNode inherits from Node and implements the TextureProtocol interface, rewriting Node’s addChild() method, visit() method and draw() method.
The addChild() method restricts its chil
Before I contacted the hot update, I was confused about the hot update. Later, I read some materials, tried it myself, and basically understood its process. The so-called hot update is to update c
In the callback function of CCButton calling addTouchEventListener, this represents this button, not the entire class
In the callback function of CCButton calling addTouchEventListener, this It means this button, not the entire class
Unexpectedly, there are so many typos in the original text. I am really sorry for the audience. Not many introductions to opengl es 2.0. I believe that I will be the only one who introduces many te
Reproduced from: http://blog.csdn.net/potato47/article/details/73197021
Return of missing persons
A scene is a container that holds various elements in the game. It is responsible for the running logic of the game and renders content in units of frames.
auto myScene = Scene::create(); Rem
tableCellAtIndex:function (table, idx) {
var cell = table.dequeueCell();
if (!cell) {
cell = new cc.TableViewCell();
//Create a small cell
var pnl_cell = this.root.getChildByName(“pnl_cell”).c
1. The most The original method is to create animation frames first, then create animation packaging (animation), and then create animation (animate)
The first step:
Create animation fr