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Category: Cocos2dx

Cocos2d-x is an open source mobile 2D game framework, released under the MIT license. This is a version of the C++ Cocos2d-iPhone project. The focus of the development of Cocos2d-X is the framework provided by Cocos2d-x around the Cocos2d cross-platform. Mobile games can be written in C++ or Lua, and the API is fully compatible with Cocos2d-iPhone. The Cocos2d-x project can be easily built and run on iOS, Android, Blackberry and other operating systems. Cocos2d-x also supports desktop operating systems such as Windows, Mac and Linux. Therefore, the source code written by developers can be easily edited and debugged in the desktop operating system.

Optimized record based on COCOS2DX -JS H5 project

Choose to figure out the four main steps of the web rendering process before recording optimized content:

The above steps are a gradual process. In order to improve the user experience, the r

October 8, 2021By Simo Cocos2dx Based on, Cocos, Cocos2dx, DX, H5, JS, Optimization, project, RecordLeave a Comment

Cocos2D-X Basic Concept

Game engine is a special kind of software that provides common functions required during game development; the engine provides many components. Using these components can shorten development time a

October 8, 2021By Simo Cocos2dx basic concept, Cocos, Cocos2DLeave a Comment

Cocos2dx 3.4 Babelua 3.0.1.0 Windows LUA Environment Configuration

BabeLua is a Lua integrated development based on VS2012/2013 Environment, with Lua syntax highlighting, syntax checking, automatic completion, quick search, inject into the host program to debug Lu

October 8, 2021By Simo Cocos2dx 3.0.1.0, 3.4, Bablua, Cocos, Cocos2dx, configuration, DX, environment, lua, windowsLeave a Comment

How to release native Android apps via Cocos Creator

Reproduced from: http://blog.csdn.net/u010957664/article/details/60995381

Recently, I downloaded a Mahjong game client and The code of the server side, I plan to put it up and take a look. Th

October 8, 2021By Simo Cocos2dx Android, application, Cocos, creator, how to pass, Native, PublishingLeave a Comment

COCOS CREATOR network request

var appScript = {ip: “https://game.zuiqiangyingyu. net/wb”, version: “1.0.0”, Get: function(url,reqData,callback){ var self = this; url += “?”; for< /span>(var item in reqData){ url += item +”=” +r

October 8, 2021By Simo Cocos2dx Cocos, creator, network, RequestLeave a Comment

Use of the button component array in COCOS CREATOR

Buttons are often used in Cocos Creator game development, especially in the case of a large number of buttons. At this time, it is more versatile to use an array to manage these buttons. I roughly

October 7, 2021By Simo Cocos2dx Arrse, button, Cocos, components, creator, middle, UsedLeave a Comment

COS CREATOR implementation

?1. How to play After the game starts, click on the left and right sides of the screen, the robot will jump one step toward the upper left or upper right. If there is a stone in the next step, you

October 7, 2021By Simo Cocos2dx Cocos, creator, game, Implementation, Jumping, left and rightLeave a Comment

COCOS CREATOR Development Environment Configuration

Cocos Creator official documentation https://www.cocos.com/docs

https://docs.cocos.com/creator/manual/zh/publish/setup-native-development.html

https:// www.oracle.com/technetwork/java/j

October 7, 2021By Simo Cocos2dx Cocos, configuration, creator, development environmentLeave a Comment

COCOS CREATOR Sets Label content does not display

For novices, there are indeed too many pits,

I thought this.string=”abc”; will do. After setting up, you will find the interface No change at all, even direct settings are invalid.

Corr

October 7, 2021By Simo Cocos2dx Cocos, Content, creator, Label, Settings, ShowLeave a Comment

Action System in COCOS Creator (Optics of Official Documents)

Introduction to the action system The action system provided by Cocos Creator is derived from Cocos2d-x, API and usage Uniformly inherited. The action system can complete various actions such as di

October 7, 2021By Simo Cocos2dx action, Cocos, creator, Document, Excerpt, official, system, UsedLeave a Comment

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