1: 3 steps and a hole to turn on the physics engine:
(1) Turn on the engine: cc.director.getPhysicsManager().enabled = true
(2) Configure gravity: cc.director.getPhysicsManager().gravit
Cocos2d-x is an open source mobile 2D game framework, released under the MIT license. This is a version of the C++ Cocos2d-iPhone project. The focus of the development of Cocos2d-X is the framework provided by Cocos2d-x around the Cocos2d cross-platform. Mobile games can be written in C++ or Lua, and the API is fully compatible with Cocos2d-iPhone. The Cocos2d-x project can be easily built and run on iOS, Android, Blackberry and other operating systems. Cocos2d-x also supports desktop operating systems such as Windows, Mac and Linux. Therefore, the source code written by developers can be easily edited and debugged in the desktop operating system.
1: 3 steps and a hole to turn on the physics engine:
(1) Turn on the engine: cc.director.getPhysicsManager().enabled = true
(2) Configure gravity: cc.director.getPhysicsManager().gravit
In the generated cocos2d-js-min.js, search for
Math.min( 2,window.devicePixelRatio||1 ) Change to
window.devicePixelRatio||1 Screen The font and texture become so clear in an instant, please refer to the document:
http://forum.cocos.com/t/android-web/39807/9
Cocos Creator supports exporting scenes and prefabs in the current project for use in another project:
1, select the scene or prefab to be exported;
2, select the target to export to Folder locat
var url=”jk.php”;
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function () { if (xhr.readyState == 4 && (xhr.status >= 200 && xhr.status Actually It is the native js method.
To f
1. Add Chrome Debug configuration
Cocos Creator editor interface development ->VS Code Workflow->Add Chrome Debug Configuration
2.VSCode installs the Debug For Chrome plugin
3. Mo
Project –> Project Settings –> Select the modules that will be packaged into the engine when building and publishing
The modules are as follows:
Core mandatory Canvas is required, canva
index.js stored value:
cc.sys.localStorage.setItem(“wxuser”,id); left .js value:
var wxuser=cc.sys.localStorage.getItem(“wxuser”);
console.log(“wxuser:”+wxuser); That’s it.
index
First name the outermost folder for storing pictures resources changeBj: function(){ var url = ‘globalUI/video/gVideoPlayClick’; < /span> var _this = this; cc.loader.loadRes(url,
One. Multi-platform architecture packaging so file
Add the following code to the application.mk file, where TARGET_CPU_API represents the target cpu and APP_ABI represents the compilation
title Map use box2d
var sfloors = this.tiledMap.getObjectGroup(‘Special_Floor’).getObjects(); //Get the object layer here
< span class="hljs-comment">for (let i = 0, l = sfloors. length