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Category: Mobile

Mobile development refers to the program development of mobile phone software in the mobile Internet industry. The basic development languages are C, C++, JAVA, J2ME, etc. The mobile phone operating platforms involved include Symbian, WindowsMobile, Android, IPhone, OPhone, Linux, etc. The software development of these mobile phone operating system platforms is collectively referred to as mobile development.

The COCOS-JS has no Scene overloaded onExit () without calling super (); resulting in resources without destruction

OnExit() is overloaded in Scene that cocos-js does not have, and super() is not called; resulting in resources not being destroyed

cocos-js does not have Overload onExit() in Scene without calling super(); resulting in the resource not being destroyed

October 8, 2021By Simo Cocos2dx call, Cocos, JS, Lead, no, ONEXIT, overload, resources, scene, superLeave a Comment

Cocos Source Code Analysis – LayerColor’s drawing process

1, first create a LayerColor

Scene *scene=Scene::create() ;
director->runWithScene(scene);
//Goal
auto layer = LayerColor::create(Color4B(0, 255, 0, 255), 100 , 100);
//The main step

October 8, 2021By Simo Cocos2dx analysis, Cocos, drawing, LayerColor, process, Source CodeLeave a Comment

How to draw a line with COCOS2D-iPhone

I try to master Cocos2d by trying to accomplish simple things. At this point, I have a scene, and that scene has a background sprite and a layer. I tried to draw the layer with drawLine. This is my

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, How to, iPhone, line, one, paintingLeave a Comment

Cordova native plug-in writing summary

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October 8, 2021By Simo Cordova Cordova, Native, plugin, Summary, writeLeave a Comment

Cordova – AppRTC Andrews traveler crossing

I am trying to run an AppRTC HTML5 demo using Crosswalk on Android. But for some reason, I cannot get the microphone to work.

I got it from GitHub I took the AppRTC HTML5 demo source and buil

October 8, 2021By Simo Cordova An, AppRTC, Cordova, crossing, pedestrian, ZhuoLeave a Comment

Cocos2dx 3.10 Lua Environmental Configuration and Code Debug

Version:

Cocos2dx 3.10 Lua

Environment configuration:

Here use VS +BabeLua for editing and debugging

New project:

directly above the picture< span style="font-family:C

October 8, 2021By Simo Cocos2dx 3.10, Cocos, Cocos2dx, code, configuration, Debug, DX, environment, luaLeave a Comment

Cocos Creator Pit: It turns out that cocos creator is a game, it is server! ! !

I stupidly thought that we did not have a server. Uploaded the test code today and found out in the test! It turns out that we really have a server! It’s just a local server~! You need to open t

October 8, 2021By Simo Cocos2dx creator, CreeLeave a Comment

Cocos2dx excellent blog

1, Hanjiang Guye

Excellent blog

cocos2dx + lua

http://blog.csdn.net/qq446569365?viewmode= contents

2. Detailed explanation of the use of cocostudio interface

cocostudi

October 8, 2021By Simo Cocos2dx Blog, Cocos, Cocos2dx, DX, excellentLeave a Comment

Best Battle & Fight CoCostudio Interface

Bad practice: When starting to spell, some are hidden and some are displayed, which is equivalent to There is no unified treatment. If there are too many rules, the interface logic will be confused

October 8, 2021By Simo Cocos2dx actual combat, best, cocostudio, Fight, InterfaceLeave a Comment

Hybrid(3)More Meteor Example – Social

Hybrid(3)More Meteor Example-Social Following the document from here http://angular-meteor.com/tutorials/angular1/bootstrapping 1. Bootstrapping Create the project> meteor create socially Just buil

October 8, 2021By Simo Hybrid example, Hybrid, Meteor, socialLeave a Comment

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