Also, is there any other way I can start AI Agent to play certain video games without the help of OpenAI Gym?
banana-gym
in a very small environment.
Create a new environment
See the main page of the repository:
https://github.com/openai/gym/blob/master /docs/creating-environments.md
The steps are:
>Create a new repository using the PIP package structure
It should look like this< /p>
gym-foo/
README.md
setup.py
gym_foo/
__init__.py
envs/
__init__.py
foo_env.py
foo_extrahard_env.py
For its content, please click the link above. The details not mentioned there especially in foo_env.py What some functions should look like. Check out the example and help at gym.openai.com/docs/. Here is an example:
class FooEnv(gym.Env ):
metadata = {'render.modes': ['human']}
def __init__(self):
pass
def _step (self, action):
"""
Parameters
----------
action :
Returns
-------
ob, reward, episode_over, info: tuple
ob (object) :
an environment-specific object representing your observation of
the environment.
reward (float) :
amount of reward achieved by the previous action. The scale
varies between environments, but the goal is always to increase
your total reward.
episode_over (bool) :
whether it's time to reset the environment again. Most (but not
all) tasks are divided up into well-defined episodes, and done
being True indicates the episode has terminated. (For example,
perhaps the pole tipped too far, or you lost your last life.)
info (dict) :
diagnostic information useful for debugging. It can sometimes
be useful for learning (for example, it might contain the raw
probabilities behind the environment's last state change).
However, official evaluations of your agent are not allowed to
use this for learning.
"""
self._take_action(action)
self.status = self.env .step()
reward = self._get_reward()
ob = self.env.getState()
episode_over = self.status != hfo_py.IN_GAME
return ob, reward , episode_over, {}
def _reset(self):
pass
def _render(self, mode='human', close=False):
pass
def _take_action(self, action):
pass
def _get_reward(self):
""" Reward is given for XY . """
if self.status == FOOBAR:
return 1
elif self.status == ABC:
return self.somestate ** 2
else :
return 0
Use your environment
import gym
import gym_foo
env = gym.make( 'MyEnv-v0')
Example
< p>> https://github.com/openai/gym-soccer
> https://github.com/openai/gym-wikinav
> https://github.com/alibaba/gym-starcraft
> https://github.com/endgameinc/gym-malware
> https://github.com/hackthemarket/gym-trading
> https://github.com/tambetm/gym- minecraft
> https://github.com/ppaquette/gym-doom
> https://github.com/ppaquette/gym-super-mario
> https://github.com/tuzzer /gym-maze
I have a task to make an AI agent and learn to use ML to play video games. I want to use OpenAI Gym to create a new environment because I don’t want to Use existing environment. How to create a new custom environment?
Also, is there any other way I can start AI Agent to play certain video games without the help of OpenAI Gym?
Check out my banana-gym
in a very small environment.
Create a new Environment
See the main page of the repository:
https://github.com/openai/gym/blob/master/docs/creating-environments.md
The steps are:
>Create a new repository using the PIP package structure
It should look like this
gym-foo/
README.md
setup.py
gym_foo/
__init__.py
envs/
__init__.py
foo_env .py
foo_extrahard_env.py
For its content, please click on the link above. The details not mentioned there especially what some functions in foo_env.py should look like. View the example and It is helpful at gym.openai.com/docs/. Here is an example:
class FooEnv(gym.Env):
metadata = {'render. modes': ['human']}def __init__(self):
passdef _step(self, action):
"" "Parameters
----------
action :Returns
-------
ob, reward, episode_over, info: tuple
ob (object) :
an environment-specific object representing your observation of
the environment.
reward (float) :
amount of reward achieved by the previous action. The scale
varies between environments, but the goal is always to increase
your total reward.
episode_over (bool) :
whether it's time to reset the environment again. Most (but not
all) tasks are divided up into well-defined episodes, and done
being True indicates the episode has terminated. (For example,
perhaps the pole tipped too far, or you lost your last life.)
info (dict) :
diagnostic information useful for debugging. It can sometimes
be useful for learning (for example, it might contain the raw
probabilities behind the environment's last state change).
However, official evaluations of your agent are not allowed to
use this for learning.
"""
self._take_action(action)
self.status = self.env.step()
reward = self._get_reward()
ob = self.env.getState()
episode_over = self.status != hfo_py.IN_GAME
return ob, reward, episode_over, {}def _reset(self):
passdef _render(self, mode='human', close=False):
passdef _take_action(self, action):
passdef _get_reward(self):
""" Reward is given for XY. """
if self.status == FOOBAR:
return 1
elif self.status == ABC:
return self.somestate ** 2
else:
return 0 pre>Use your environment
import gym
import gym_foo
env = gym.make('MyEnv-v0')Example
> https://github.com/openai/gym-soccer
> https://github.com/ope nai/gym-wikinav
> https://github.com/alibaba/gym-starcraft
> https://github.com/endgameinc/gym-malware
> https://github.com /hackthemarket/gym-trading
> https://github.com/tambetm/gym-minecraft
> https://github.com/ppaquette/gym-doom
> https://github. com/ppaquette/gym-super-mario
> https://github.com/tuzzer/gym-maze