First, create a C++ version of the UE4 project. I am using version 4.12.3. According to my understanding, the new version The subsequent compilation is vs2015
So, if you want to create a C++ version of the project, you need to install vs2015
As for the installation of vs2015, please Baidu yourself.
There is no difference between the creation of the project and the blueprint version.
As shown in the figure, select the next one Do not include Chinese in the path, otherwise the file may not be found when compiling.
The rest is waiting for compilation.
The c++ code structure is shown in the figure
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The top is the development engine, the middle is our development project code, and the bottom is some tools.
I feel that Unreal has a little dissatisfaction with this line of code , Compilation also takes a long time, or it may be that the notebook is inherently bad.
The rest is to wait patiently for the compilation to complete, and then automatically start the UE engine, you can see the effect
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The rest is to prepare to package. Now the program packaging has not been studied well, and the packaging always fails. I will publish it when I study it