The eight novelty technology that will produce in the 21st century (3): Virtual reality and reality reality and future

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Author: Lenrosen4 Translation: HeartReview: Yan Gai

This is me and the readers The third of the seven shared articles. Most of the words in this are not from me, but from Peter Diamandis. In the first part, Diamandis analyzes the development of the Internet of Things (IoT) at present and in the near future. The second part introduces artificial intelligence. The focus of our attention in this part is virtual reality and augmented reality. The expert Diamandis invited was Philip Rosedale, CEO of High Fidelity, the father of Second Life.

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We start with a definition. Virtual reality (VR) refers to artificially created sensory experiences, including sight, hearing and touch. VR uses a helmet to show users computer-generated images.

The most famous ones are Oculus Rift from Oculus under Facebook, Samsung Gear from Samsung and Cardboard from Google. The added handle enables users to manipulate virtual characters in the virtual world. VR will eventually affect everything in our lives, from real estate to retail stores, from healthcare to education. Business talks, other conferences and concerts will be held in a virtual environment soon.

A related technology is AR, or augmented reality, which integrates computer-generated images or videos with the real world so that we can see directly in front of us. By projecting layers of digital information into our real world, AR enables us to digitally enhance what we can see. Imagine a digital layer reminding you of the names and birthdays of all your colleagues, or telling you what to do when you learn a new skill.

In the past two years, AR and VR have received more than US$5 billion in investment from major technology companies from Google to Microsoft to Samsung and HTC.

The latest top five VR/ AR major breakthrough (2 013-2015)

1. Large companies (Oculus/Facebook, Sony, HTC) will launch consumer-oriented products this year

2016 is already The year of VR consumers. We expect that many high-tech companies will put the first batch of consumer-oriented products into the market. Especially the three companies are grabbing the market-this competition means that VR is now a big opportunity. These companies are: Oculus (belonging to Facebook), HTC and Sony. In addition, Samsung Gear is also involved, and we are entering a new industry.

2 The most recent development of the handle is Samsung’s “Rink”

Rosedale said, “The handle is for us to actually touch and manipulate the virtual world This year, they will also be available. My own expectation for VR is that we will be able to manipulate the virtual world with our own hands (not just our eyes). “The important thing is that this kind of thing can be manipulated in VR. The ability to and space will stimulate the development of more applications besides games.


3. Development of Photographic Graphics and Video Photographic Graphics ( For example com), draw a 3D room with a light field camera

In the traditional method, to create a 3D virtual environment, we have to use traditional modeling tools to manually “build” all the objects in the environment. These tools are difficult to use-because of this, the process takes a long time. Rosedale explained, “In the past, it would cost hundreds of thousands of dollars to build a good auditorium model. But now we have reached the crossroads of new technologies. Computer hardware technology will allow us to scan the room and inside. Characters, and then directly convert these scanned objects into 3D objects with ultra-low overhead”

4. Apple has expressed its intention to enter this industry (patents, acquisitions, etc.)

Apple, a leader in the consumer electronics industry, has expressed its move to enter the VR and AR markets by filing key patents and multiple acquisitions in this field . Recently, Apple acquired a small company called Faceshift, which focuses on capturing and scanning faces to identify your facial features. We are likely to see more action from Apple, especially because it is related to the future of “screens.”

5. Oculus, HTC declares that VR products are beginning to be ordered

HTC recently announced that their VR device Vive will be pre-ordered at the end of February . Oculus stated that pre-orders have already begun on January 6. The development witnessed by these two companies confirms the rise of VR.

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Expected top five breakthroughs in VR/AR: 2016 to 2018

1. Screen resolution and Matching brain visual input

Rosedale said, “There will be a magical turning point. Our monitor pixels will become so small that your eyes can’t see them… When our monitor resolution When we develop to 4K to 8K (approximately), then we will not be able to distinguish between reality and virtual/augmented reality (at least our eyes can’t distinguish). “These will happen much faster than we think-it may appear in the next few generations of head-mounted display products from companies like Oculus and HTC.

2. Eye tracking enhances performance and Control

Eye tracking and eye interaction technologies have made tremendous progress. Companies like Eyefluenc are preparing for a new model of eye-based information interaction technology. Rosedale said, “There is no technical difficulty in research tracking. As long as you put the screen in front of a person’s face, you can also see the movement of his eyes. Imagine what this means for information exchange… This means that if you hold a meeting in VR, you will be able to make eye contact with other people. It also means that you can use your eyes as a mouse to control the computer. ”

3. The face tracking technology of the helmet-mounted display makes your real facial movements perfectly transmitted

Following After eye tracking, if AR/VR is widely accepted, face tracking will be a key technology. Rosedale said, “If you hold the hardware very close to the face, you will be better able to measure and track all facial movements. This means that we will be able to vividly simulate your facial expressions in a remote conversation and show them perfectly to others. Imagine how in a movie like Avatar, how they convey the expressions of actors to the characters in the movie. You will be able to do this in real time in the meeting, you will be like a character in the movie, and it will move and express its feelings, doing exactly the same as you. ”

4. VR affects meetings, education and travel. AR eliminates the need for TVs and screens.

If you can get a richer and more exciting experience in your comfortable room, why go Attending meetings, going to school or traveling? “In the first few years,” Rosedale said, “not everyone will have these devices. Just like smartphones, only some people who work will have a helmet, but there will be a large number of applications that will immediately change the way the game is played… If you can buy your child a virtual reality helmet worth $600, they can They learn five times faster than others, and they don’t have to go to school to do this, then they will use these things. “This is the same for conferences, travel, and games.” Before all of us can use these helmets, there will be a lot of early applications to tap their potential impact. ”

5. The end of displays and screens

< section style="box-sizing: border-box;"> Augmented reality companies are working to replace all “displays and screens,” Rosedale said. Just imagine your Magic Leap helmet can let you watch virtual TV anywhere, on the wall , Or on the screen of your mobile phone in your hand, or projected into the air in front of you. Then there is no need to carry heavy glass equipment or hang a TV on the wall.

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Author: Lenrosen4 Translation: Heart Review: Yan Gai

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This is the seven that I share with readers The third of this article. Most of the words in this are not from me, but from Peter Diamandis. In the first part, Diamandis analyzes the development of the Internet of Things (IoT) at present and in the near future. The second part introduces artificial intelligence. The focus of our attention in this part is virtual reality and augmented reality. The expert Diamandis invited was Philip Rosedale, CEO of High Fidelity, the father of Second Life.

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我们从一个定义开始。虚拟现实(VR)是指人工创造的感觉体验,包括视觉,听觉和触觉。 VR通过一个头盔给用户展示计算机产生的图像。

最有名的就是Facebook旗下的Oculus 公司的Oculus Rift,三星的Samsung Gear以及谷歌的Cardboard。增加的手柄使得用户能够操作虚拟世界中的虚拟人物。 VR最终将会影响到我们生活中的一切,从房地产到零售店,从医疗到教育。商务会谈,其他会议以及音乐会都将很快在虚拟环境中举行。

一项相关的技术是AR, 或者说是增强现实,它将计算机产生的图像或者视频与现实世界融合在一起使我们能够在面前直接看到。通过把数字信息图层投影到我们现实世界中,AR使我们能够用数字化的方式加强我们能够看到的东西。想象一下,一个数字图层会提醒你所有同事的姓名和生日,或者在学习一项新技能的时候告诉你该怎么做。

在过去的两年中,AR和VR已经得到了来自大科技公司从谷歌到微软到三星以及HTC总计超过50亿美元的投资。

最近前五的VR/AR重大突破(2013-2015)


1.大公司(Oculus/Facebook,索尼,HTC)今年将会推出面向消费者的产品

2016已经是VR消费者的一年。我们期待许多的高科技公司将会把第一批面向消费者的产品投入到市场中。尤其是三家公司正在抢夺市场——这场竞争意味着VR现在是一个很大的机会。这些公司分别是:Oculus(属于Facebook),HTC和索尼。另外三星的Samsung Gear也参与了进来,我们正进入一个新兴产业之中。

2.手柄的发展,最近的是三星的“Rink”

Rosedale说,“手柄是让我们能够真正触摸并且操纵虚拟世界中的物品的设备。今年它们也将面世。我自己对VR的期待就是我们将能够用自己的双手(不仅仅是眼睛)来操纵虚拟世界。”重要的是,这种能够操纵VR中的物品和空间的能力将会刺激除了游戏之外更多应用的发展。


3.摄影制图法的发展和视频摄影制图法(比如com),用光场相机绘制3D的房间

传统方法中,要创建3D的虚拟环境,我们要用传统的模型工具来手工“建立”环境中的所有物品。这些工具都很难使用——正因为如此,这个过程耗时很长。 Rosedale解释说,“在过去,这将会花费几十万美元来建立起一个好的大礼堂模型。但现在我们已经到达了新技术的十字路口,计算机硬件技术将会让我们能够扫描房间和里面的人物,然后以超低的开销把这些扫描的东西直接转化为3D的物品”

4.苹果公司表示出了进军这一行业的意向(专利,收购等)

苹果公司,电子产品消费行业的领头羊,通过归档关键的专利以及多次对这个领域的收购表示出进军VR和AR市场的行动。最近,苹果收购了一家名为Faceshift的小公司,这家公司主攻抓取及扫描人脸来识别你的面部特征。我们很可能看到苹果更多的动作,尤其是因为它与“屏幕”的未来相关。

5.Oculus,HTC声明VR产品开始预定

HTC最近声明在二月底它们的VR设备Vive就开始预定了。 Oculus声明从1月6号预订就已经开始了。这两家公司所见证的发展验证了VR的崛起。
预期中的VR/AR中排名前五的重大突破:2016到2018年

1.屏幕的分辨率与大脑视觉的输入相匹配

Rosedale说,“将会有一个神奇的转折点,我们的显示器像素会变得非常小以至于你的眼睛根本看不到它们…当我们的显示器分辨率发展到4K到8K(大概)时,那时候我们将无法区分现实与虚拟/增强现实(至少我们的眼睛区分不了)。 ”这些的发生将会比我们想象中要快得多——可能就在像Oculus和HTC这些公司接下来的几代头盔式显示器产品中就会出现。

2.眼球跟踪加强了表现和控制

眼球跟踪和眼睛交互技术取得了巨大的进步。像Eyefluenc这些公司正在为一种基于眼睛的新的信息交互技术模型做准备。Rosedale说,“研究追踪并没有技术难点。只要你把屏幕放到一个人的脸前,你也可以看到他眼睛的运动。想象一下这对于信息交流意味着什么…这意味着如果你在VR中举行一场会议的时候,你将能够和其他人进行眼神交流。它也意味着你可以把你的眼睛当作鼠标来控制计算机。 ”

3. 头盔式显示器的面部追踪技术让你的真实面部动作完美传送

继眼球追踪之后,如果AR/VR被广泛接受的话,面部追踪会是一项关键技术。Rosedale说,“如果把硬件拿得离脸非常近,你将更够测量和追踪到面部的所有动作。这意味着我们将能够在一场远程谈话中生动的模拟出你的面部表情,并且完美的展示给其他人看。想象一下阿凡达这样的电影中,他们怎样把演员的表情传达到电影中的人物中。你将能够在会议上实时地做到这一点,你将会是电影中的人物那样,而它会移动并且表达出它的感情,做的和你一模一样。 ”

4.VR影响着会议,教育和旅行。AR消除了对电视和屏幕的需求。

如果你能够在你舒适的房间里得到更加丰富,更加精彩的体验,为什么还要去参加会议,去上学或者出差呢?“在开始的几年里,”Rosedale说,“不会是所有人都能拥有这些设备。就像智能手机一样,只有一部分工作的人会拥有一个头盔,但是会有一大批的应用将会立刻改变游戏的玩法…如果你能给你的孩子买一款价值600美元的虚拟现实头盔,他们能够比其他人的学习速度快五倍,并且他们还不必专门去学校就能做到这一点,那么他们就会用这些东西。 ”这对会议,旅行还有游戏也是一样。“在我们所有人能够使用这些头盔之前将会有一大堆的早期应用来挖掘它们潜在的影响。 ”

5.显示器和屏幕的末日

增强现实公司正致力于取代所有的“显示器和屏幕,”Rosedale说。试想你的Magic Leap头盔能够让你在任何地方观看虚拟电视,在墙上,或者你手里的移动手机屏幕上,或者投影到你面前的空气中。那样就再也不必携带笨重的玻璃设备或者在墙上悬挂电视了。

人工智能学家    Aitists


       人工智能学家是权威的前沿科技媒体和研究机构,2016年2月成立人工智能与互联网进化实验室(AIE Lab),重点研究互联网,人工智能,脑科学,虚拟现实,机器人,移动互联网等领域的未来发展趋势和重大科学问题。



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