Game Engine Architecture 12

[Game Engine Architecture 12]

1, the field of physics is vast , and what most of today’s game engines call “physics” is more accurately described as a rigid body dynamicssimulation.

   The physics in modern games mostly refers to rigid body dynamics (Rigid body dynamics).

  A rigid body< /strong> is an idealized, infinitely hard, < strong>non-deformable solid object. The term dynamics refers to the process of determining how these rigidbodies move < /span>and interact over time under the influence of forces .

  rigid body is an infinitely hard, non-deformable solid object.

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