Original: C#Get CPU and memory usage rate
Get memory usage rate
Method 1:
using System;
using System.Runtime.InteropServices;
namespace ConsoleApp1
{
public class Class1
{
static void Main(string[] args)
{
Console.WriteLine("Total memory:" + FormatSize(GetTotalPhys()));
Console.WriteLine("Used:" + FormatSize(GetUsedPhys()));
Console.WriteLine("Available:" + FormatSize(GetAvailPhys()));
Console.ReadKey();
}
#region Get memory information API
[DllImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GlobalMemoryStatusEx(ref MEMORY_INFO mi);
//Define the information structure of the memory
[StructLayout(LayoutKind.Sequential)]
public struct MEMORY_INFO
{
public uint dwLength; //Current structure size
public uint dwMemoryLoad; //Current memory usage
public ulong ullTotalPhys; //Total physical memory size
public ulong ullAvailPhys; //Available physical memory size
public ulong ullTotalPageFile; //Total swap file size
public ulong ullAvailPageFile; //Total swap file size
public ulong ullTotalVirtual; //Total virtual memory size
public ulong ullAvailVirtual; //Available virtual memory size
public ulong ullAvailExtendedVirtual; //Keep this value always at 0
}
#endregion
#region Format the size
///
/// Format the size
///
/// Capacity (B)
///formatted capacity
private static string FormatSize(double size)
{
double d = (double)size;
int i = 0;
while ((d> 1024) && (i <5))
{
d /= 1024;
i++;
}
string[] unit = {"B", "< span style="color: #800000;">KB", "MB", "< /span>GB", "TB" };
return (string.Format("{0} {1}", Math.Round(d, 2), unit[i]));
}
#endregion
#region Get the current memory usage
///
/// Get the current memory usage
///
///
public static MEMORY_INFO GetMemoryStatus()
{
MEMORY_INFO mi = new MEMORY_INFO();
mi.dwLength = (uint)System.Runtime.InteropServices.Marshal .SizeOf(mi);
GlobalMemoryStatusEx(ref mi);
return mi;
}
#endregion
#region Get the current available physical memory size
///
/// Get the current available physical memory size
///
///Currently available physical memory (B)
public static ulong GetAvailPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return mi.ullAvailPhys;
}
#endregion
#region Get the currently used memory size
///
/// Get the currently used memory size
///
///Used memory size (B)
public static ulong GetUsedPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return (mi.ullTotalPhys - mi.ullAvailPhys);
}
#endregion
#region Get the current total physical memory size
///
/// Get the current total physical memory size
///
///public static ulong GetTotalPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return mi.ullTotalPhys;
}
#endregion
}
}
View Code
Method 2: p>
Note: Need to add a reference to System.Management
using System;
using System.Management;
namespace ConsoleApp1
{
public class Class1
{
static void Main(string[] args)
{
// Need to add a reference to System.Management
//Get the total physical memory size
ManagementClass cimobject1 = new ManagementClass("Win32_PhysicalMemory");
ManagementObjectCollection moc1 = cimobject1.GetInstances();
double available=0, capacity=0;
foreach (ManagementObject mo1 in moc1)
{
capacity += ((Math.Round(Int64.Parse(mo1.Properties["Capacity"].Value.ToString()) / 1024 / 1024 / 1024.0, 1)));
}
moc1.Dispose();
cimobject1.Dispose();
//Get the available memory size
ManagementClass cimobject2 = new ManagementClass("Win32_PerfFormattedData_PerfOS_Memory");
ManagementObjectCollection moc2 = cimobject2.GetInstances();
foreach (ManagementObject mo2 in moc2)
{
available += ((Math.Round(Int64.Parse(mo2.Properties["AvailableMBytes"].Value.ToString()) / 1024.0 span>, 1)));
}
moc2.Dispose();
cimobject2.Dispose();
Console.WriteLine("Total memory=" + capacity.ToString() + "G");
Console.WriteLine("Available=" + available.ToString() + "G");
Console.WriteLine("used=" + ((capacity-available)).ToString() + "G," + (Math.Round((capacity-available) / capacity * 100, 0)).ToString() + "< /span>%") ;
Console.ReadKey();
}
}
}
View Code
< h1>Get CPU usage rate
using< span style="color: #000000;"> System;
using System.Diagnostics;
namespace ConsoleApp1
{
public class Class1
{
static void Main(string[] args)
{
PerformanceCounter cpuCounter;
PerformanceCounter ramCounter;
cpuCounter = new PerformanceCounter();
cpuCounter.CategoryName = "Processor";
cpuCounter.CounterName = "% Processor Time";
cpuCounter.InstanceName = "_Total";
cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
ramCounter = new PerformanceCounter("Memory", "Available MBytes");
Console.WriteLine("Computer CPU usage: " + cpuCounter.NextValue() + "%");
Console.WriteLine("Computer available memory: " + ramCounter.NextValue() + "MB");
Console.WriteLine();
while (true)
{
System.Threading.Thread.Sleep(1000);
Console.WriteLine("Computer CPU usage: " + cpuCounter.NextValue() + " %");
Console.WriteLine("Computer available memory: " + ramCounter.NextValue() + "MB");
Console.WriteLine();
if ((int)cpuCounter.NextValue() > 80)
{
System.Threading.Thread.Sleep(1000 * 60);
}
}
}
}
}
View Code
< p>Related links:
- C#Get computer model, system version, memory size, hard disk size, CPU information li>
- About reading the system memory size in c#
- C#Get CPU and memory usage of a specific process
- C#Get CPU usage, memory usage, disk usage, process information< /span>
- C# Obtain system CPU usage accurately
- How to use C# to obtain CPU utilization in real time
- C# uses WMI objects to obtain physical memory and available memory size information
- C#Get system memory size
using System;
using System.Runtime.InteropServices;
namespace ConsoleApp1
{
public class Class1
{
static void Main(string[] args)
{
Console.WriteLine("Total memory:" + FormatSize(GetTotalPhys()));
Console.WriteLine("Used:" + FormatSize(GetUsedPhys()));
Console.WriteLine("Available:" + FormatSize(GetAvailPhys()));
Console.ReadKey();
}
#region Get memory information API
[DllImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GlobalMemoryStatusEx(ref MEMORY_INFO mi);
//Define the information structure of the memory
[StructLayout(LayoutKind.Sequential)]
public struct MEMORY_INFO
{
public uint dwLength; //Current structure size
public uint dwMemoryLoad; //Current memory usage
public ulong ullTotalPhys; //Total physical memory size
public ulong ullAvailPhys; //Available physical memory size
public ulong ullTotalPageFile; //Total swap file size
public ulong ullAvailPageFile; //Total swap file size
public ulong ullTotalVirtual; //Total virtual memory size
public ulong ullAvailVirtual; //Available virtual memory size
public ulong ullAvailExtendedVirtual; //Keep this value always at 0
}
#endregion
#region Format the size
///
/// Format the size
///
/// Capacity (B)
///formatted capacity
private static string FormatSize(double size)
{
double d = (double)size;
int i = 0;
while ((d> 1024) && (i <5))
{
d /= 1024;
i++;
}
string[] unit = {"B", "< span style="color: #800000;">KB", "MB", "< /span>GB", "TB" };
return (string.Format("{0} {1}", Math.Round(d, 2), unit[i]));
}
#endregion
#region Get the current memory usage
///
/// Get the current memory usage
///
///
public static MEMORY_INFO GetMemoryStatus()
{
MEMORY_INFO mi = new MEMORY_INFO();
mi.dwLength = (uint)System.Runtime.InteropServices.Marshal .SizeOf(mi);
GlobalMemoryStatusEx(ref mi);
return mi;
}
#endregion
#region Get the current available physical memory size
///
/// 获得当前可用物理内存大小
///
///当前可用物理内存(B)
public static ulong GetAvailPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return mi.ullAvailPhys;
}
#endregion
#region 获得当前已使用的内存大小
///
/// 获得当前已使用的内存大小
///
///已使用的内存大小(B)
public static ulong GetUsedPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return (mi.ullTotalPhys - mi.ullAvailPhys);
}
#endregion
#region 获得当前总计物理内存大小
///
/// 获得当前总计物理内存大小
///
///public static ulong GetTotalPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return mi.ullTotalPhys;
}
#endregion
}
}
View Code
using System;
using System.Runtime.InteropServices;
namespace ConsoleApp1
{
public class Class1
{
static void Main(string[] args)
{
Console.WriteLine("总内存:" + FormatSize(GetTotalPhys()));
Console.WriteLine("已使用:" + FormatSize(GetUsedPhys()));
Console.WriteLine("可使用:" + FormatSize(GetAvailPhys()));
Console.ReadKey();
}
#region 获得内存信息API
[DllImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GlobalMemoryStatusEx(ref MEMORY_INFO mi);
//定义内存的信息结构
[StructLayout(LayoutKind.Sequential)]
public struct MEMORY_INFO
{
public uint dwLength; //当前结构体大小
public uint dwMemoryLoad; //当前内存使用率
public ulong ullTotalPhys; //总计物理内存大小
public ulong ullAvailPhys; //可用物理内存大小
public ulong ullTotalPageFile; //总计交换文件大小
public ulong ullAvailPageFile; //总计交换文件大小
public ulong ullTotalVirtual; //总计虚拟内存大小
public ulong ullAvailVirtual; //可用虚拟内存大小
public ulong ullAvailExtendedVirtual; //保留 这个值始终为0
}
#endregion
#region 格式化容量大小
///
/// 格式化容量大小
///
/// 容量(B)
///已格式化的容量
private static string FormatSize(double size)
{
double d = (double)size;
int i = 0;
while ((d > 1024) && (i < 5))
{
d /= 1024;
i++;
}
string[] unit = { "B", "KB", "MB", "GB", "TB" };
return (string.Format("{0} {1}", Math.Round(d, 2), unit[i]));
}
#endregion
#region 获得当前内存使用情况
///
/// 获得当前内存使用情况
///
///
public static MEMORY_INFO GetMemoryStatus()
{
MEMORY_INFO mi = new MEMORY_INFO();
mi.dwLength = (uint)System.Runtime.InteropServices.Marshal.SizeOf(mi);
GlobalMemoryStatusEx(ref mi);
return mi;
}
#endregion
#region 获得当前可用物理内存大小
///
/// 获得当前可用物理内存大小
///
///当前可用物理内存(B)
public static ulong GetAvailPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return mi.ullAvailPhys;
}
#endregion
#region 获得当前已使用的内存大小
///
/// 获得当前已使用的内存大小
///
///已使用的内存大小(B)
public static ulong GetUsedPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return (mi.ullTotalPhys - mi.ullAvailPhys);
}
#endregion
#region 获得当前总计物理内存大小
///
/// 获得当前总计物理内存大小
///
///public static ulong GetTotalPhys()
{
MEMORY_INFO mi = GetMemoryStatus();
return mi.ullTotalPhys;
}
#endregion
}
}
using System;
using System.Management;
namespace ConsoleApp1
{
public class Class1
{
static void Main(string[] args)
{
//需要添加 System.Management 的引用
//获取总物理内存大小
ManagementClass cimobject1 = new ManagementClass("Win32_PhysicalMemory");
ManagementObjectCollection moc1 = cimobject1.GetInstances();
double available=0, capacity=0;
foreach (ManagementObject mo1 in moc1)
{
capacity += ((Math.Round(Int64.Parse(mo1.Properties["Capacity"].Value.ToString()) / 1024 / 1024 / 1024.0, 1)));
}
moc1.Dispose();
cimobject1.Dispose();
//获取内存可用大小
ManagementClass cimobject2 = new ManagementClass("Win32_PerfFormattedData_PerfOS_Memory");
ManagementObjectCollection moc2 = cimobject2.GetInstances();
foreach (ManagementObject mo2 in moc2)
{
available += ((Math.Round(Int64.Parse(mo2.Properties["AvailableMBytes"].Value.ToString()) / 1024.0, 1)));
}
moc2.Dispose();
cimobject2.Dispose();
Console.WriteLine("总内存=" + capacity.ToString() + "G");
Console.WriteLine("可使用=" + available.ToString() + "G");
Console.WriteLine("已使用=" + ((capacity - available)).ToString() + "G," + (Math.Round((capacity - available) / capacity * 100, 0)).ToString() + "%");
Console.ReadKey();
}
}
}
View Code
using System;
using System.Management;
namespace ConsoleApp1
{
public class Class1
{
static void Main(string[] args)
{
//需要添加 System.Management 的引用
//获取总物理内存大小
ManagementClass cimobject1 = new ManagementClass("Win32_PhysicalMemory");
ManagementObjectCollection moc1 = cimobject1.GetInstances();
double available=0, capacity=0;
foreach (ManagementObject mo1 in moc1)
{
capacity += ((Math.Round(Int64.Parse(mo1.Properties["Capacity"].Value.ToString()) / 1024 / 1024 / 1024.0, 1)));
}
moc1.Dispose();
cimobject1.Dispose();
//获取内存可用大小
ManagementClass cimobject2 = new ManagementClass("Win32_PerfFormattedData_PerfOS_Memory");
ManagementObjectCollection moc2 = cimobject2.GetInstances();
foreach (ManagementObject mo2 in moc2)
{
available += ((Math.Round(Int64.Parse(mo2.Properties["AvailableMBytes"].Value.ToString()) / 1024.0, 1)));
}
moc2.Dispose();
cimobject2.Dispose();
Console.WriteLine("总内存=" + capacity.ToString() + "G");
Console.WriteLine("可使用=" + available.ToString() + "G");
Console.WriteLine("已使用=" + ((capacity - available)).ToString() + "G," + (Math.Round((capacity - available) / capacity * 100, 0)).ToString() + "%");
Console.ReadKey();
}
}
}
using System;
using System.Diagnostics;
namespace ConsoleApp1
{
public class Class1
{
static void Main(string[] args)
{
PerformanceCounter cpuCounter;
PerformanceCounter ramCounter;
cpuCounter = new PerformanceCounter();
cpuCounter.CategoryName = "Processor";
cpuCounter.CounterName = "% Processor Time";
cpuCounter.InstanceName = "_Total";
cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
ramCounter = new PerformanceCounter("Memory", "Available MBytes");
Console.WriteLine("电脑CPU使用率:" + cpuCounter.NextValue() + "%");
Console.WriteLine("电脑可使用内存:" + ramCounter.NextValue() + "MB");
Console.WriteLine();
while (true)
{
System.Threading.Thread.Sleep(1000);
Console.WriteLine("电脑CPU使用率:" + cpuCounter.NextValue() + " %");
Console.WriteLine("电脑可使用内存:" + ramCounter.NextValue() + "MB");
Console.WriteLine();
if ((int)cpuCounter.NextValue() > 80)
{
System.Threading.Thread.Sleep(1000 * 60);
}
}
}
}
}
View Code
using System;
using System.Diagnostics;
namespace ConsoleApp1
{
public class Class1
{
static void Main(string[] args)
{
PerformanceCounter cpuCounter;
PerformanceCounter ramCounter;
cpuCounter = new PerformanceCounter();
cpuCounter.CategoryName = "Processor";
cpuCounter.CounterName = "% Processor Time";
cpuCounter.InstanceName = "_Total";
cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
ramCounter = new PerformanceCounter("Memory", "Available MBytes");
Console.WriteLine("电脑CPU使用率:" + cpuCounter.NextValue() + "%");
Console.WriteLine("电脑可使用内存:" + ramCounter.NextValue() + "MB");
Console.WriteLine();
while (true)
{
System.Threading.Thread.Sleep(1000);
Console.WriteLine("电脑CPU使用率:" + cpuCounter.NextValue() + " %");
Console.WriteLine("电脑可使用内存:" + ramCounter.NextValue() + "MB");
Console.WriteLine();
if ((int)cpuCounter.NextValue() > 80)
{
System.Threading.Thread.Sleep(1000 * 60);
}
}
}
}
}