VR header application applied to Oculus Quest

The project needs a VR headset project to show the results of the algorithm. The device is an Oculus Quest all-in-one machine, based on the android platform (the platform needs to be switched to android). The effect of the device is fine, but it still has a sand window effect. . Record the development process.

First post an official document: https://developer.oculus.com/documentation/quest/latest/concepts/book-unity-gsg/

You need to add VR after building the project Support

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Then go to the asset store to download Oculus Integration: https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022

Then register for an Oculus account and apply to become a developer at https://dashboard.oculus.com/ ,Create APP, get AppID, etc., choose “Oculus Go & Gear VR” as the platform.

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Fill in the AppId into VuforiaConfiguration

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Open Oculus / Tools/Oculus Platform Tool and change Target Oculus Platform to Oculus Quest.

Note: Other Settings: in Graphics Remove Vulkan from APIs and change the Minimum API Level to 19 or greater

Then you can connect the oculus quest to the computer with a data cable, and allow the connection in the oculus quest, just build and run in unity. You can see the test scene in oculus quest. You can open the scene under Oculus/SampleFramework/Usage as the test scene.

To be continued.

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