override func viewDidLoad() {
super.viewDidLoad()
_ = Timer(timeInterval: 3, target: self, selector: #selector (test), userInfo: nil, repeats: true)
}
func test() {
print("The timer worked")
}
The test function is never called, I don’t know why. I also tried to initialize it and use it like this:
var followUpTimer:Timer!
override func viewDidLoad() {
super.viewDidLoad()
followUpTimer = Timer(timeInterval: 3, target: self, selector: #selector(test) , userInfo: nil, repeats: true)
}
func test() {
print("The timer worked")
} pre>But this doesn't work either. What am I doing wrong? All the answers I found on the Internet indicate that this is the correct approach.
Timer.scheduledTimer(withTimeInterval:. ..
I have used timers before and they worked, but since NSTimer was changed to Timer, my timer refused to work. The code I tried is as follows:
override func viewDidLoad() {
super.viewDidLoad()
_ = Timer(timeInterval: 3, target: self, selector: #selector(test), userInfo: nil, repeats: true)
}
func test() {
print("The timer worked ")
}
The test function is never called, I don’t know why. I also tried to initialize it and use it like this:
var followUpTimer:Timer!
override func viewDidLoad() {
super.viewDidLoad()
followUpTimer = Timer(timeInterval: 3, target: self, selector : #selector(test), userInfo: nil, repeats: true)
}
func test() {
print("The timer worked")< br />}
But it doesn’t work either. What am I doing wrong? All the answers I found on the Internet indicate that this is the right approach.
(NS)Timer needs a running cycle The loop can work properly. You can add a timer to the loop programmatically, but it is more convenient to use this method
Timer.scheduledTimer(withTimeInterval:...