I took two college-level algebra courses at the local community college, but I was really disappointed. I got As in both, but I don’t actually feel like I’m in my daily 2D Use any of them in game programming and still stick to the angle/bullet path, etc.
I dropped out of this semester and taught myself. The consultation from the community college said that I want to participate in statistics, which really makes it difficult for me to enter this course Courses. He said statistics and calculus I& I will get what I need.
I have been reading a lot of things and am not sure. I think I should start with a geometry book and then enter trigonometry? Is this the correct way?
Does anyone suggest any good self-study introductory books?
I am an amateur game programmer. I only make 2d games, no 3D stuff. I don’t have a background in mathematics, and many things trip me up like bullet projection and angle.
I took two college-level algebra courses at the local community college, but I was really disappointed. I got As in all of them, but I don’t actually feel that I use any of them in my daily 2D game programming and still stick to the angle/bullet path, etc.
I dropped out of this semester and taught myself. The consultation said that I want to take statistics, which really makes it difficult for me to enter this course. He said statistics and then calculus I& I will get what I need.
I have been reading a lot and Not sure. I think I should start with a geometry book and then enter trigonometry? Is this the correct way?
Does anyone suggest any good self-study introductory books?
I got a lot from “3D Math Primer for Graphics and Game Development”. I know it says 3D but there are a lot of things for 2D. Mathematics It is quite simple linear algebra.