I see that the hash is implemented with a load factor of 0.75. What does this mean? This means that once the collection has enough elements to hold 3/4 of the capacity, the capacity will double.
Tag: Algorithm
ASP.NET – Dynamic Download Link Algorithm
I have seen several websites with dynamic download links.
They asked for a valid email address and sent the dynamically created download link To the address.
EX www.mysite.domain / hashvalue1
IMU_TK algorithm process and data acquisition requirements and calibration program parameter settings
Imu_tk algorithm flow
Because of the VIO, the lower precision is commonly used imu, so it needs a more accurate estimation of internal parameters and noise. Noise everyone usually uses Allan
Algorithm – How to get the minimum number of movements to solve the “fifteen year game”?
I am reading about this and considering forming an algorithm to find the minimum number of moves to solve this problem.
The constraint I made: has an empty slot An N×N matrix of (e.g. 0) will
Algorithm – Can Error Correction Code constitute an interesting game?
Whenever I play Sudoko, I treat the completed puzzle as an over-specified version of the original input. Like 8b/10b, Reed-Solomon code, turbo code or low-density parity Code verification. With ECC
Bresenham algorithm derived and application in rpg game
The Bresenham algorithm was originally used to draw straight lines in graphics. No matter how large the screen resolution is, it is always composed of square pixels. When drawing an angled straight
Array – Non-iterative algorithm for one-dimensional life game
Consider a boolean array a[n], where each element is a cell. If one and only one adjacent cell is active, the cell becomes Active (set to true), otherwise it becomes a dead zone (set to false). The
Understanding the retrospective algorithm (as an example of several games, use C ++ implementation)
Algorithm thought:
Rules of Sudoku game:
Every line uses 1, 2, 3, 4, 5 , 6, 7, 8, 9 positions are not limited;
Each column uses 1, 2, 3, 4, 5, 6, 7, 8, 9 positions are not limited
Simple parking algorithm
I am looking for a simple parking algorithm for the game.
The location of the car and the garage are each defined by 3 numbers (x, y, theta). Where x and y-the center of the object and theta-
Need a very fast one-on-one algorithm, may be encrypted
I need a very, very fast one-to-one algorithm. The algorithm does not need to be unbreakable. Reasonable strength is sufficient but it must be lightning fast. I will implement it in hardware. Regio