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Tag: bitmap

[Data Structure] bitmap

Bitmap

#pragma once#include#includeusing namespace std;class BitMap{public: BitMap(size_t range) {_bitMap.resize((range>>5) +1);} void Set(size_t x) { size_t index=x>>5; size_t num =x%32; /*s

October 15, 2021By Simo Data Structure bitmap, Data StructureLeave a Comment

SWIFT – formula for selecting each pixel in the bitmap

I’m looking for an algorithm, I’m currently programming fast but pseudo code or any similar “C series” syntax will work.

Imagine A large list of values, such as pixels in a bitmap. You want t

October 10, 2021By Simo Swift bitmap, for, Formula, Medium, pixel, repetition, selection, SWIFTLeave a Comment

Use SurfaceView, Canvas Android Games – Drawable or Bitmap

I am using SurfaceView to develop a game. It involves about 15-20 images, some of which have an average resolution of 320X400. I have two questions –

>I use Drawable images and use the drawab

September 26, 2021By Simo Surface Android, bitmap, canvas, Drawable, game, SurfaceView, UsingLeave a Comment

Surface Flinger,SurfaceView,Surface,SurfaceHolder和Bitmap是Android

I am studying Suface document, Suface Flinger, SurfaceView, SurfaceHolder and Bitmap. I found the following definition:

Surface
Surface is pixel Collection. Surface is an object that saves pi

September 25, 2021By Simo Surface Android, bitmap, flinger, surface, surfaceholder, SurfaceViewLeave a Comment

.NET – When using image.fromhbitmap () to construct Bitmap, how long will the original bitmill handle will be deleted?

Image.FromHbitmap() document from http://msdn.microsoft.com/en-us/library/k061we7x%28VS.80%29.aspx:

The FromHbitmap method makes a copy of the GDI bitmap; so you can release the incomin

August 22, 2021By Simo Os Theory bitmap, configuration, fromhbitmap, handle, how long, image, original, time, Using, will be deletedLeave a Comment
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