Bitmap
#pragma once#include#includeusing namespace std;class BitMap{public: BitMap(size_t range) {_bitMap.resize((range>>5) +1);} void Set(size_t x) { size_t index=x>>5; size_t num =x%32; /*s
Bitmap
#pragma once#include#includeusing namespace std;class BitMap{public: BitMap(size_t range) {_bitMap.resize((range>>5) +1);} void Set(size_t x) { size_t index=x>>5; size_t num =x%32; /*s
I’m looking for an algorithm, I’m currently programming fast but pseudo code or any similar “C series” syntax will work.
Imagine A large list of values, such as pixels in a bitmap. You want t
I am using SurfaceView to develop a game. It involves about 15-20 images, some of which have an average resolution of 320X400. I have two questions –
>I use Drawable images and use the drawab
I am studying Suface document, Suface Flinger, SurfaceView, SurfaceHolder and Bitmap. I found the following definition:
Surface
Surface is pixel Collection. Surface is an object that saves pi
Image.FromHbitmap() document from http://msdn.microsoft.com/en-us/library/k061we7x%28VS.80%29.aspx: p>
The FromHbitmap method makes a copy of the GDI bitmap; so you can release the incomin