1, JS and C++ intermodulation
When calling, you need to pay attention to: Start xcode or vs, why should this be? It is because C++ needs to register the jsb file.
Use the jsbing provide
1, JS and C++ intermodulation
When calling, you need to pay attention to: Start xcode or vs, why should this be? It is because C++ needs to register the jsb file.
Use the jsbing provide
Calling java non-static functions in Cocos2dx C++. Calling the non-static method in JAVA in CPP requires obtaining the object of Activity first. This is the difference.
public span> static A
#ifndef __HttpGetImg__
#define __HttpGetImg__
#include “cocos2d.h”
#include ” HttpRequest.h”
#include “HttpClient.h”
USING_NS_CC_EXT;
using namespace std;
[Content in this section] Use of if…else…
[Exercise] Solving quadratic equations in one variable
[Code] #include
#include
using namespace std;
int main() {
double a, b, c;
1. The type of data and the number of bytes it occupies
#include
#include
using namespace std;
int main(){
cout << "********** *****************************" << endl;
cout <<
#ifndef _HASHTABLE_H_
#define _HASHTABLE_H_
#include
#include
using namespace std;
typedef
enum {
Empty, Active, Deleted
}kindofitem;
typedef struct
{
int key;
}datatype;
typ
c++ exception handling
Some abnormal situations are often encountered when the program is running, for example: the divisor is 0 when doing division; the user enters a negative number when en
Algorithm thought:
Rules of Sudoku game:
Every line uses 1, 2, 3, 4, 5 , 6, 7, 8, 9 positions are not limited;
Each column uses 1, 2, 3, 4, 5, 6, 7, 8, 9 positions are not limited
First, create a C++ version of the UE4 project. I am using version 4.12.3. According to my understanding, the new version The subsequent compilation is vs2015
So, if you want to create a C++
This part is mainly to use code in C++ to output a line of text on the game interface
The first step is to create a new C++ version of the project file. After version 4.12, the Vs compiler wi