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Tag: Cocos

iOS – cocos2d isometric map tutorial

Just want to know if anyone knows a good tutorial for isometric cocos2d maps? Did not find a very good isometric, only orthogonal.

I cannot find a suitable partner on the map.

Another o

October 9, 2021By Simo IOS Cocos, Cocos2D, IOS, Isometric, Map, tutorialLeave a Comment

Quick-cocos2dx LUA debugging under Eclipse

quick-cocos2dx in Lua debugging under eclipse Original December 18, 2013 11:56:18 < li style="margin-left:30px;list-style:none;line-height:28px;">840< /li> Configuring the compilation enviro

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, debugging, DX, Eclipse, lua, QuickLeave a Comment

COCOS-JS Load Cocos Studio file Get button implementation

Add buttons in Cocos Studio

October 8, 2021By Simo Cocos2dx button, Cocos, file, Get, Implementation, JS, loading, StudioLeave a Comment

COCOS2D-JS implementation Map Vector

/** * Map * Created by Lovell on 16/6/20. */pg.Map = cc.Class.extend({ _elements : null});/** * Create Map * @returns < /span>{*} */pg.Map.create = function (){ var res = new pg.Map(); span

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Implementation, JS, Map, vectorLeave a Comment

Implement COCOS2D-X Tracking Bullets

Reproduced from: http://blog.csdn.net/zhaixh_89/article/details/24031363

Tracking bullets is a very important part of the game Elves. The implementation of bullet tracking is essentially to a

October 8, 2021By Simo Cocos2dx bullets, Cocos, Cocos2D, Implementation, trackingLeave a Comment

COCOS2D-iPhone – Proper Sliding Gestures IOS

I cannot find a tutorial on how to properly set up the iOS gesture recognizer.
I need to detect the callback to them.

Any help is appreciated. thanks.

UISwipeGestureRecognizer* swipeUp

October 8, 2021By Simo Cocos2dx appropriate, Cocos, Cocos2D, gestures, Identification, IOS, iPhone, slidingLeave a Comment

COCOS2D-JS Import Demo Engineering

For work needs, I started to learn cocos2d-JS development. For students with only C++ foundation, it is really difficult. However, all came, and I had to bite the bullet and rush forward.

It

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, demo, Engineering, import, JSLeave a Comment

Sliding selection effect under COCOS2DX

The events of cocos2dx are quite pitted, and there are only four cases: begin, move, end and cancel. Then you will find that if your finger clicks on the outside of the button and does not let go o

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, DX, Effect, selection, slidingLeave a Comment

The pit in COCOS-JS, CTOR can no longer call the CTOR again, otherwise it will cycle

The pit in cocos-js, in ctor, can’t call ctor again, otherwise it will loop infinitely

The pit in cocos-js, in ctor , Ctor cannot be called again, otherwise it will loop infinitely

October 8, 2021By Simo Cocos2dx again, call, Cocos, ctor, cycle, JS, Medium, middle, no, otherwise, pit, will dieLeave a Comment

COCOS2DX-JS (3.14 version) JS and C ++ intermodulation JS and JAVA intermodulation, JS and OC intermodulation

1, JS and C++ intermodulation

When calling, you need to pay attention to: Start xcode or vs, why should this be? It is because C++ needs to register the jsb file.

Use the jsbing provide

October 8, 2021By Simo Cocos2dx 3.14, C ++, Cocos, Cocos2dx, DX, Intermodulation, Java, JS, OC, versionLeave a Comment

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