BabeLua is a Lua integrated development based on VS2012/2013 Environment, with Lua syntax highlighting, syntax checking, automatic completion, quick search, inject into the host program to debug Lu
Tag: Cocos
How to release native Android apps via Cocos Creator
Reproduced from: http://blog.csdn.net/u010957664/article/details/60995381
Recently, I downloaded a Mahjong game client and The code of the server side, I plan to put it up and take a look. Th
COCOS CREATOR network request
var appScript = {ip: “https://game.zuiqiangyingyu. net/wb”, version: “1.0.0”, Get: function(url,reqData,callback){ var self = this; url += “?”; for< /span>(var item in reqData){ url += item +”=” +r
Use of the button component array in COCOS CREATOR
Buttons are often used in Cocos Creator game development, especially in the case of a large number of buttons. At this time, it is more versatile to use an array to manage these buttons. I roughly
COS CREATOR implementation
?1. How to play After the game starts, click on the left and right sides of the screen, the robot will jump one step toward the upper left or upper right. If there is a stone in the next step, you
COCOS CREATOR Development Environment Configuration
Cocos Creator official documentation https://www.cocos.com/docs
https://docs.cocos.com/creator/manual/zh/publish/setup-native-development.html
https:// www.oracle.com/technetwork/java/j
COCOS CREATOR Sets Label content does not display
For novices, there are indeed too many pits,
I thought this.string=”abc”; will do. After setting up, you will find the interface No change at all, even direct settings are invalid.
Corr
Action System in COCOS Creator (Optics of Official Documents)
Introduction to the action system The action system provided by Cocos Creator is derived from Cocos2d-x, API and usage Uniformly inherited. The action system can complete various actions such as di
Cocos Creator how to use physical engine
1: 3 steps and a hole to turn on the physics engine:
(1) Turn on the engine: cc.director.getPhysicsManager().enabled = true
(2) Configure gravity: cc.director.getPhysicsManager().gravit
COCOS CREATOR engine font definition
In the generated cocos2d-js-min.js, search for
Math.min( 2,window.devicePixelRatio||1 ) Change to
window.devicePixelRatio||1 Screen The font and texture become so clear in an instant, please refer to the document:
http://forum.cocos.com/t/android-web/39807/9