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Tag: Cocos

COS CREATOR Export Scenery and Prefabricated Problems

Cocos Creator supports exporting scenes and prefabs in the current project for use in another project:
1, select the scene or prefab to be exported;
2, select the target to export to Folder locat

October 7, 2021By Simo Cocos2dx Cocos, creator, export, Prefabrication, problem, sceneLeave a Comment

COS CREATOR calls the PHP interface, C #, Java ideas

var url=”jk.php”;
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function () { if (xhr.readyState == 4 && (xhr.status >= 200 && xhr.status Actually It is the native js method.

To f

October 7, 2021By Simo Cocos2dx C #, call, Cocos, creator, idea, Interface, Java, PHPLeave a Comment

Cocos Creator uses Chrome debugging TS project

1. Add Chrome Debug configuration

Cocos Creator editor interface development ->VS Code Workflow->Add Chrome Debug Configuration

2.VSCode installs the Debug For Chrome plugin

3. Mo

October 7, 2021By Simo Cocos2dx Chrome, Cocos, creator, debugging, project, TS, utilizationLeave a Comment

COS CREATOR Module Introduction

Project –> Project Settings –> Select the modules that will be packaged into the engine when building and publishing

The modules are as follows:

Core mandatory Canvas is required, canva

October 7, 2021By Simo Cocos2dx Cocos, creator, Introduction, moduleLeave a Comment

COS CREATOR crossing JS pass parameters, set global parameters

index.js stored value:

cc.sys.localStorage.setItem(“wxuser”,id); left .js value:

var wxuser=cc.sys.localStorage.getItem(“wxuser”);
console.log(“wxuser:”+wxuser); That’s it.

index

October 7, 2021By Simo Cocos2dx Biography, Cocos, creator, cross, Global, JS, parameters, Parts, SettingsLeave a Comment

iPhone – create a menu in CoCos2D?

I need to know how to make a simple menu with 5 buttons and place them on the right side of the cocos2d screen. Do I create the menu in – (id)init? Any help is appreciated. Thanks! You can use t

September 23, 2021By Simo iPhone Cocos, Cocos2D, create, How, iPhone, menuLeave a Comment

Cocos Creator Dynamic Change Sprite Picture

First name the outermost folder for storing pictures resources    changeBj: function(){     var url = ‘globalUI/video/gVideoPlayClick’; < /span>     var _this = this; cc.loader.loadRes(url,

August 22, 2021By Simo Cocos2dx change, Cocos, creator, dynamic, Pictures, SpriteLeave a Comment

Cocos Android packaging problem

One. Multi-platform architecture packaging so file

Add the following code to the application.mk file, where TARGET_CPU_API represents the target cpu and APP_ABI represents the compilation

August 22, 2021By Simo Cocos2dx Android, Cocos, package, problemLeave a Comment

cocos creator box2d

title Map use box2d

var sfloors = this.tiledMap.getObjectGroup(‘Special_Floor’).getObjects(); //Get the object layer here

< span class="hljs-comment">for (let i = 0, l = sfloors. length

August 22, 2021By Simo Cocos2dx box, box2d, Cocos, creatorLeave a Comment

H5 game reception parameters created by COCOS Creator

It’s also my first contact with this stuff. It’s just a personal summary. I hope you don’t mislead you. Welcome to give me some advice.

onLoad: function () {
function GetRequest() {//This fu

August 22, 2021By Simo Cocos2dx Cocos, create, creator, game, H5, parameters, ReceiveLeave a Comment

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