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Tag: Cocos2dx

[COCOS2DX] Color Mixed Blendfunc

Concept < span style="color:#FF0000;">“Mixed” refers to the superposition of two colors. When the new picture is about to be rendered and drawn on the screen, the red, green, blue and transparency

October 8, 2021By Simo Cocos2dx Blendfunc, Cocos, Cocos2dx, color, DX, mixLeave a Comment

COCOS2DX – using shader

Shader architecture of Cocos2dx Shader of Cocos2dx is composed of GLProgram, GLProgramState, GLProgramCache, and GLProgramStateCache.
GLProgram is Cocos2dx’s encapsulation of Program, and general

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, DX, shader, UsedLeave a Comment

Cocos2DX-JS and Swift projects

This article is a follow-up to the previous article on configuring swift-cocos2dx-js. If you are unclear, please check the previous article to teach you how to integrate the cocos2dx-js module in a

October 8, 2021By Simo Cocos2dx call, Cocos, Cocos2dx, DX, JS, mutual, project, SWIFTLeave a Comment

COCOS2DX Lua hot update

Before I contacted the hot update, I was confused about the hot update. Later, I read some materials, tried it myself, and basically understood its process. The so-called hot update is to update c

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, DX, Heat, lua, UpdateLeave a Comment

COCOS2DX frame animation

1. The most The original method is to create animation frames first, then create animation packaging (animation), and then create animation (animate)

The first step:

Create animation fr

October 8, 2021By Simo Cocos2dx Animation, Cocos, Cocos2dx, DX, frameLeave a Comment

Review COCOS2DX development (chess)

Mainly to review cocos. The version used here is the latest 3.17. It should be noted that the incident response processing method has changed.
Function:
Implement simple AI
Test platform:
To test successfully on Mac ios windows
Test version vs2015
xcode 9 real machine iphone7p
cocos create project command:

October 8, 2021By Simo Cocos2dx chess, Cocos, Cocos2dx, Development, DX, reviewLeave a Comment

Cocos2DX Physical Collision

https://www.cnblogs.com/JiaoQing/p/3906780.html

Four response functions

< span style="color: #008080"> 1 EventListenerPhysicsContact* evContact = EventListenerPhysicsContact::create();/

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, Collision, DX, PhysicsLeave a Comment

Cocos2dx Lua hot update multithreading mechanism

Multi-threading is actually implemented in cocos2dx. I started to think about how there is multi-threading in Lua? In fact, the send method of the C++ version of XMLHttpRequest will open a new thre

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, DX, Heat, lua, Mechanism, multi-thread, UpdateLeave a Comment

[COCOS2DX_LUA] Animation Acceleration and Deceleration

Animation It is one of the inevitable elements of the game. During the entire game process, has the need for acceleration and deceleration animation. Take tower defense as an example. When you set

October 8, 2021By Simo Cocos2dx acceleration, Animation, Cocos, Cocos2dx, Deceleration, DX, luaLeave a Comment

COCOS2DX framed loading

The ScrollView (scrolling container) loading a large number of items will cause the game interface to freeze. In severe cases, the entire interface may freeze. Recently, I have encountered a proble

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, division, DX, frame, loadLeave a Comment

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