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Tag: Cookbook

Unity Shaders and Effects Cookbook (7-1) Access vertices in Surface Shader

In OpenGL, the support of vertex shader and fragment shader is needed for correct rendering. In vertex shader, each frame is for each object in the scene All vertices are processed once.

If y

September 26, 2021By Simo Surface Access, color, Cookbook, Effects, shader, Shaders, surface, unity, VerteLeave a Comment

Unity Shaders and Effects Cookbook (7-2) Surface Shader Implemented Porthot Animation

As mentioned in the previous section, in Surface Shader, adding vertex functions, we can get vertex data in the vertex function, such as vertex color, vertex coordinates, etc.

This section le

September 26, 2021By Simo Surface ..., Cookbook, Effects, shader, Shaders, surface, unityLeave a Comment

Unity Shaders and Effects Cookbook (1-1) Basic Surface Shaders (Surface Shader)

1. Create a basic surface shader

Create a folder in Assets and name it Materials. Create a Shader in Materials. Create another Material. Both are named BasicDiffuse.

Open BasicDiffuse.s

September 26, 2021By Simo Surface Basic, Coloring, Cookbook, Effects, shader, Shaders, surface, unityLeave a Comment
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