I have a Foo class (well, a pseudo-class) set as follows:
–in foo.lua
Foo = {}
–constructor
function Foo:new(x, y)
–the new instance
local foo = display. newImage(“foo.png”)
– set some
I have a Foo class (well, a pseudo-class) set as follows:
–in foo.lua
Foo = {}
–constructor
function Foo:new(x, y)
–the new instance
local foo = display. newImage(“foo.png”)
– set some
I am trying to drag a dynamic object with gravity = 0,0 in my scene. I have a dynamic square and a static image, but when on the image There is a little power when dragging the square, but it can e