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Tag: creator

How do I set the default file encoding of the source file in Qt Creator?

There is no default file encoding option in my qt creator. Therefore, every newly created file inherits from the system encoding, which is gbk(cp936) in my Windows box. But I want to set the defaul

October 15, 2021By Simo Character code, creator, default, file, How to, QT, setting, sourceLeave a Comment

Some additional supplements about the order of COCOS Creator scripts

Cocos Creator development is far from being as easy as it seems at first glance. Some visual development languages, such as VB, are easy to get started, but when you enter the actual combat stage,

October 8, 2021By Simo Cocos2dx About, Cocos, creator, execution, order, scripting, several points, supplementLeave a Comment

Cocos Creator Pit: It turns out that cocos creator is a game, it is server! ! !

I stupidly thought that we did not have a server. Uploaded the test code today and found out in the test! It turns out that we really have a server! It’s just a local server~! You need to open t

October 8, 2021By Simo Cocos2dx creator, CreeLeave a Comment

Cocos Creator Project Related WebStorm Editor

Reason: In order to prompt across files, we still have to use webstorm instead of vs code Operation: cocos creator->Preferences->Data editing->External script editing (select webstorm)< /p>

R

October 8, 2021By Simo Cocos2dx association, Cocos, creator, editor, project, WebStormLeave a Comment

[Cocos Creator Press Tutorial (8)] – Titting Bricks (Physics Engine)

Reproduced from: http://blog.csdn.net/potato47/article/details/73197021

Return of missing persons

October 8, 2021By Simo Cocos2dx actual combat, brick, Cocos, creator, Engine, Physics, tutorialLeave a Comment

Make WeChat game screenshot with cocos crae

Reference document: https://developers.weixin.qq.com/minigame/dev/document/render/canvas/Canvas.toTempFilePathSync.html

Core code:

var canvas = cc.game.canvas; var width = cc.winSize.wi

October 8, 2021By Simo Cocos2dx Cocos, creator, Games, Screenshot, WeChatLeave a Comment

How to release native Android apps via Cocos Creator

Reproduced from: http://blog.csdn.net/u010957664/article/details/60995381

Recently, I downloaded a Mahjong game client and The code of the server side, I plan to put it up and take a look. Th

October 8, 2021By Simo Cocos2dx Android, application, Cocos, creator, how to pass, Native, PublishingLeave a Comment

COCOS CREATOR network request

var appScript = {ip: “https://game.zuiqiangyingyu. net/wb”, version: “1.0.0”, Get: function(url,reqData,callback){ var self = this; url += “?”; for< /span>(var item in reqData){ url += item +”=” +r

October 8, 2021By Simo Cocos2dx Cocos, creator, network, RequestLeave a Comment

Use of the button component array in COCOS CREATOR

Buttons are often used in Cocos Creator game development, especially in the case of a large number of buttons. At this time, it is more versatile to use an array to manage these buttons. I roughly

October 7, 2021By Simo Cocos2dx Arrse, button, Cocos, components, creator, middle, UsedLeave a Comment

COS CREATOR implementation

?1. How to play After the game starts, click on the left and right sides of the screen, the robot will jump one step toward the upper left or upper right. If there is a stone in the next step, you

October 7, 2021By Simo Cocos2dx Cocos, creator, game, Implementation, Jumping, left and rightLeave a Comment

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