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Tag: creator

COCOS CREATOR Development Environment Configuration

Cocos Creator official documentation https://www.cocos.com/docs

https://docs.cocos.com/creator/manual/zh/publish/setup-native-development.html

https:// www.oracle.com/technetwork/java/j

October 7, 2021By Simo Cocos2dx Cocos, configuration, creator, development environmentLeave a Comment

COCOS CREATOR Sets Label content does not display

For novices, there are indeed too many pits,

I thought this.string=”abc”; will do. After setting up, you will find the interface No change at all, even direct settings are invalid.

Corr

October 7, 2021By Simo Cocos2dx Cocos, Content, creator, Label, Settings, ShowLeave a Comment

Action System in COCOS Creator (Optics of Official Documents)

Introduction to the action system The action system provided by Cocos Creator is derived from Cocos2d-x, API and usage Uniformly inherited. The action system can complete various actions such as di

October 7, 2021By Simo Cocos2dx action, Cocos, creator, Document, Excerpt, official, system, UsedLeave a Comment

Cocos Creator how to use physical engine

1: 3 steps and a hole to turn on the physics engine:

(1) Turn on the engine: cc.director.getPhysicsManager().enabled = true

(2) Configure gravity: cc.director.getPhysicsManager().gravit

October 7, 2021By Simo Cocos2dx Cocos, creator, Engine, How to, Physics, useLeave a Comment

COCOS CREATOR engine font definition

In the generated cocos2d-js-min.js, search for

Math.min( 2,window.devicePixelRatio||1 ) Change to

window.devicePixelRatio||1 Screen The font and texture become so clear in an instant, please refer to the document:
http://forum.cocos.com/t/android-web/39807/9

October 7, 2021By Simo Cocos2dx Cocos, creator, Engine, font, ScientificLeave a Comment

COS CREATOR Export Scenery and Prefabricated Problems

Cocos Creator supports exporting scenes and prefabs in the current project for use in another project:
1, select the scene or prefab to be exported;
2, select the target to export to Folder locat

October 7, 2021By Simo Cocos2dx Cocos, creator, export, Prefabrication, problem, sceneLeave a Comment

COS CREATOR calls the PHP interface, C #, Java ideas

var url=”jk.php”;
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function () { if (xhr.readyState == 4 && (xhr.status >= 200 && xhr.status Actually It is the native js method.

To f

October 7, 2021By Simo Cocos2dx C #, call, Cocos, creator, idea, Interface, Java, PHPLeave a Comment

Cocos Creator uses Chrome debugging TS project

1. Add Chrome Debug configuration

Cocos Creator editor interface development ->VS Code Workflow->Add Chrome Debug Configuration

2.VSCode installs the Debug For Chrome plugin

3. Mo

October 7, 2021By Simo Cocos2dx Chrome, Cocos, creator, debugging, project, TS, utilizationLeave a Comment

COS CREATOR Module Introduction

Project –> Project Settings –> Select the modules that will be packaged into the engine when building and publishing

The modules are as follows:

Core mandatory Canvas is required, canva

October 7, 2021By Simo Cocos2dx Cocos, creator, Introduction, moduleLeave a Comment

COS CREATOR crossing JS pass parameters, set global parameters

index.js stored value:

cc.sys.localStorage.setItem(“wxuser”,id); left .js value:

var wxuser=cc.sys.localStorage.getItem(“wxuser”);
console.log(“wxuser:”+wxuser); That’s it.

index

October 7, 2021By Simo Cocos2dx Biography, Cocos, creator, cross, Global, JS, parameters, Parts, SettingsLeave a Comment

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