Device->BeginScene(); // assume _surface is a pointer to an idirect3dsurface9 interface. // assumes a 32-bit pixel format for each pixel. // get the surface description.Describe the surface D3DSURF
Tag: Dsurface
IDirect3dsurface9 D3dFormat format
/* Formats
* Most of these names have the following convention:
* A = Alpha
* R = Red
* G = Green
* B = Blue
* X = Unused Bits
* P = Palette
* L = Luminance
* U = dU coordinate fo