IEnumerator heartbeat_function(){ heartbeatsound.play(); delay = vector3.distance(player_position, slender_man_position); //delay = delay / 2 to make it happen twice as much //delay = delay * 2 to
IEnumerator heartbeat_function(){ heartbeatsound.play(); delay = vector3.distance(player_position, slender_man_position); //delay = delay / 2 to make it happen twice as much //delay = delay * 2 to