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Tag: Kit

iOS – Sprite Kit collision without bounce

I set up a hero and some platforms that move down from the top.
With these, I have collisionBitMasks, which can detect when the hero has landed on the platform, and if the hero comes from above (

October 9, 2021By Simo IOS bouncing, Collision, IOS, Kit, no, SpriteLeave a Comment

Sprite-Kit – Cannot use GameCenter features

Whenever I import GameKit into my spritekit project, the game runs normally, but this is displayed in the console. I can’t figure out how to solve this problem

Error loading /System/Library/E

September 27, 2021By Simo Game function, GameCenter, Kit, Sprite, Unable, UsedLeave a Comment

Sprite-Kit – Determine the angular moment according to the angular velocity of SkspriteNode

I have a node in space (no angular damping, no friction, no gravity), and I apply a torque (20 Newton meters) in 1 second. It starts to rotate and Lasts forever. If I apply a reaction force (-20 Ne

September 27, 2021By Simo Game angle momentum, angular speed, based, determination, Kit, SKSPRITENODE, SpriteLeave a Comment

Mule – API KIT Router Mode Verification

Is there a way for API Kit Router to verify the incoming mode? I have the following in my RAML file, but it does not validate the incoming architecture.

– emails: |
{
“$schema”: “http://jso

September 24, 2021By Simo Network Hardware API, Kit, mode, Mule, router, verificationLeave a Comment

Sprite-Kit – How to use WhiteColor in SWIFT and Spritekit

I am running Yosemite and Xcode 6. I created a new project using the “Game” option SpriteKit and Swift.

Check in GameScene.swift In the overlay of didMoveToView(), I added the following line

August 22, 2021By Simo Swift How, Kit, Sprite, Spritekit, SWIFT, Used, WHITECOLORLeave a Comment
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