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Tag: lua

Nginx Detailed 28: NGINX Architecture Nginx + Lua Security WAF Firewall

Nginx+Lua’s secure waf firewall

Take a look at what others have written: https://github.com/loveshell/ngx_lua_waf

First install git: yum -y install git

Execute under /opt/download

October 13, 2021By Simo Nginx architecture, detailed, Firewall, lua, nginx, nginx + lua, security, WAFLeave a Comment

Quick-cocos2dx LUA debugging under Eclipse

quick-cocos2dx in Lua debugging under eclipse Original December 18, 2013 11:56:18 < li style="margin-left:30px;list-style:none;line-height:28px;">840< /li> Configuring the compilation enviro

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, debugging, DX, Eclipse, lua, QuickLeave a Comment

[COCOS2DX_LUA] version 3.10 Version CJSON

Lua CJSON is a high-performance JSON parser and encoder provided by the Lua language. Its performance is 10 to 10 higher than that of the pure Lua library. 20 times.
The default directory of cocos

October 8, 2021By Simo Cocos2dx 3.10, CJSON, Cocos, Cocos2dx, DX, lua, Used, versionLeave a Comment

Cocos Lua creates a replacement picture

Transfer: https://www.cnblogs.com/SkyflyBird/p/7809675.html

About Sprite or ImageView to create pictures or To replace the picture, use cocos 2dx 3.10 lua:

One, sprite related

loc

October 8, 2021By Simo Cocos2dx Cocos, Created, lua, picture, replacementLeave a Comment

Cocos2dx 3.10 Lua Environmental Configuration and Code Debug

Version:

Cocos2dx 3.10 Lua

Environment configuration:

Here use VS +BabeLua for editing and debugging

New project:

directly above the picture< span style="font-family:C

October 8, 2021By Simo Cocos2dx 3.10, Cocos, Cocos2dx, code, configuration, Debug, DX, environment, luaLeave a Comment

COS commonly used public function lua code

Public resource loading, cache retain; prevent automatic destruction

2. The number is incremented by rolling; after winning the prize, the total gold coins will jump Add

3. Show the number of gold coins rounded up

4.

5.

6. Load the csv configuration file

October 8, 2021By Simo Cocos2dx Cocos, code, common, functions, lua, practical, publicLeave a Comment

COCOS2DX Lua hot update

Before I contacted the hot update, I was confused about the hot update. Later, I read some materials, tried it myself, and basically understood its process. The so-called hot update is to update c

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, DX, Heat, lua, UpdateLeave a Comment

Cocos2dx Lua hot update multithreading mechanism

Multi-threading is actually implemented in cocos2dx. I started to think about how there is multi-threading in Lua? In fact, the send method of the C++ version of XMLHttpRequest will open a new thre

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, DX, Heat, lua, Mechanism, multi-thread, UpdateLeave a Comment

[COCOS2DX_LUA] Animation Acceleration and Deceleration

Animation It is one of the inevitable elements of the game. During the entire game process, has the need for acceleration and deceleration animation. Take tower defense as an example. When you set

October 8, 2021By Simo Cocos2dx acceleration, Animation, Cocos, Cocos2dx, Deceleration, DX, luaLeave a Comment

Cocos2dx 3.4 Babelua 3.0.1.0 Windows LUA Environment Configuration

BabeLua is a Lua integrated development based on VS2012/2013 Environment, with Lua syntax highlighting, syntax checking, automatic completion, quick search, inject into the host program to debug Lu

October 8, 2021By Simo Cocos2dx 3.0.1.0, 3.4, Bablua, Cocos, Cocos2dx, configuration, DX, environment, lua, windowsLeave a Comment

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