I have a question where a date value is used to send to the application for some processing, and it needs to be formatted into a different DateTime format first.
Yes) I have
I start wit
I have a question where a date value is used to send to the application for some processing, and it needs to be formatted into a different DateTime format first.
Yes) I have
I start wit
I am relatively new to Lua, and I am trying to embed it in the library. I can execute the script from the command line, but I get the following error when I call the function in the script when emb
I want to use a write-once table in Lua (especially LuaJIT 2.0.3), like this:
local tbl = write_once_tbl()
tbl[“a”] =’foo’
tbl[“b”] =’bar’
tbl[“a”] =’baz’ – asserts false Ideally, this will b
I have always liked the way in Javascript that you can set the value of this pointer through f.call(newThisPtrValue). I wrote something in lua to do this, it Works:
_G.call = function(f, self
I have been looking up the list of links in Lua recently and have a quick question, so far I have not found the answer
local head = nil
head = {next = head, value = “d”}
head = {next = head,
ugui tolua
local test = {}
test.b = gameobject
test.c = gameobject:GetComponent(typeof(UnityEngine.UI.Button ))
First call UnityEngine.GameObject.Destroy(test.b)
If the test table
The performance optimization of unity+lua mainly needs to pay attention to a few points
class LuaUtil{
static void SetPos(GameObject obj, float x, float y, float z){obj.transform.position =
I am learning Lua and encountered the following constructs:
button.action = function() buttonPressed() end< /pre> Is it the same?
button.action = buttonPressed() end ?
I know that
Use lua code blocks like this:
local a, b
function fA ()
print(a)
function fB ()
print(b)
end
end How many upvalues does fA have, 1 or 2?
You may want to use luac -l -l to read th
I am trying to use the redis-lua library within copas. It needs some patching.
One problem is that redis-lua defines some iterators as coroutines, but these iterators execute Network operations th