My code:
– (void)metadata {
AVURLAsset *asset = [AVURLAsset URLAssetWithURL: self.fileURL options:nil];
NSArray *artworks = [AVMetadataItem metadataItemsFromArray:asset.commonMetadata withKey
My code:
– (void)metadata {
AVURLAsset *asset = [AVURLAsset URLAssetWithURL: self.fileURL options:nil];
NSArray *artworks = [AVMetadataItem metadataItemsFromArray:asset.commonMetadata withKey
The Unity3D PC platform itself supports the direct use of www to read local ogg, wav, but it cannot read byte[], byte array format, which is a bit for people who are used to bass and fmod inconveni