My question is a bit philosophical: How do you calculate the uptime of a process based on its Graphite metrics?
I have many instances of jvm-process (Apache Spark). Everyone reports metrics t
My question is a bit philosophical: How do you calculate the uptime of a process based on its Graphite metrics?
I have many instances of jvm-process (Apache Spark). Everyone reports metrics t
I started to design a wcf service bus that is now very small, but it grows as our business grows, so I am worried about some problems and will not try YAGNI too much. This is An e-commerce platform
Version number
[[email protected] ~]# ceph -v
ceph version 10.2.1 (3a66dd4f30852819c1bdaa8ec23c795d4ad77269) Status
In admin node executes
ceph -s
You can see the status of the cluste
Similar to How can I make my JUnit tests run in random order?, I want TestNG to run my tests in random order, so unconscious dependencies cannot be entered. p> TestNG manual states:
By def
Foreplay When we are doing automation, we sometimes use some mouse operations, such as double-clicking, mouse hovering and other operations. Selenium provides the ActionChains method for us to oper
When running automated tests, sometimes the results of the use case run due to unstable network, test environment or third-party environment being restarted Unstable, sometimes can run but sometime
Foreplay The last article talked about mouse events in selenium. In automation, keyboard events are also very important. For example, we need to press enter, ctrl+c to copy, etc. Such operations ar
I found that I need to perform the same operations on HtmlControls and WebControls. I firmly believe in DRY and found that if I want to combine functions on both types, only the Control class can b
In this example:
Sub Button1_Click(sender As Object, ByVal e As EventArgs) Handles Button1.Click< br /> Dim stopwatch1, stopwatch2 As New Stopwatch: Dim EndLoop As ULong = 10000
stopwatch1.S
I used standard vertex, color and point buffers to display a 3D object.
I can..
>Use Touch event to rotate the object
>Use GL10 to render the object using openGL ES 1.0
>Everything is g