The performance optimization of unity+lua mainly needs to pay attention to a few points
class LuaUtil{
static void SetPos(GameObject obj, float x, float y, float z){obj.transform.position =
The performance optimization of unity+lua mainly needs to pay attention to a few points
class LuaUtil{
static void SetPos(GameObject obj, float x, float y, float z){obj.transform.position =
Reference: https://www.cnblogs.com/myseries/p/11265849.html
InnoDB has two types of indexes: clustered index (clustered index) index) and ordinary index (secondary index)
The leaf node
1, create an index
is dominant for queries For applications, the index is particularly important. In many cases, the performance problem is simply because we forgot to add an index, or because w
1. Optimize queries and avoid them as much as possible For a full table scan, you should first consider establishing an index on the columns involved in where and order by. 2. Try to avoid the wh
The words written in the front
Whether as an operation and maintenance or as a DBA, our job is not to write SQL and engage in business . More is how to achieve a good and fast way to provide
Results:
I have used three methods:
>Three sub-queries, each adding 1 (my)
>Three subqueries, no connection, use where to filter (SlimsGhost)
>Three connections (Solarflare)
I have us
1. The meaning of Occlusion Culling-Occlusion Culling: Game objects that are not in Camear’s field of view are not rendered Render (by default, Unity will render all GameObjects, regardless of whet
1. Service RPC port NameNode uses port 8020 by default to listen to all RPC requests (HDP version), including client data requests, DataNode heartbeat and block reporting, ZKFC module monitoring an
I have a big question.
Let’s take a company’s order database as an example.
Suppose this The company produces about 2000 orders per month, so, about 24K orders per year, they don’t want
We wrote a single-task version of the crawler to crawl the user information of Zhenai.com two days ago. What about its performance?
We can take a look at the network utilization. We can see t