The bottom layer of Android is developed based on the Linux kernel. With the continuous update of Android versions, the memory recovery mechanism is constantly changing. This article briefly introd
Tag: recycling
Unity develops tips three UGUI-Lua Component Recycling
ugui tolua
local test = {}
test.b = gameobject
test.c = gameobject:GetComponent(typeof(UnityEngine.UI.Button ))
First call UnityEngine.GameObject.Destroy(test.b)
If the test table
Garbage collection algorithm
There are two types of garbage collection algorithms: reference counting and reachability analysis.
Reference counter: The implementation is very simple. For an object A, as long as any objec