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Tag: surface

UnityShader Basics – Surface Shader

Ox00 Surface Shader Syntax

Three commonly used output data formats:

//Standard output structure of surface shaders is this:

struct SurfaceOutput

{

fixed3 Normal; // ta

September 26, 2021By Simo Surface Effect, foundation, shader, surface, UnityShaderLeave a Comment

Create a surface with iDirect3dsurface9 and make it red

Device->BeginScene(); // assume _surface is a pointer to an idirect3dsurface9 interface. // assumes a 32-bit pixel format for each pixel. // get the surface description.Describe the surface D3DSURF

September 26, 2021By Simo Surface and make, create, display, Dsurface, IDirect, Idirect3dsurface9, one, red, surface, UsingLeave a Comment

What is SurfaceView? Is there a difference with Surface? What is SurfaceHolder and their relationship?

Reference: https://www.zhihu.com/question/30922650

SurfaceView is an inherited class of View, this view A Surface dedicated to drawing is embedded in it. You can control the format and size o

September 26, 2021By Simo Surface Difference, How, relationship, surface, surfaceholder, SurfaceView, them, whatLeave a Comment

Thinking CSU1697 Surface Area of ​​Cubes

Portal: Click to open the link

Title: Give a cuboid with side lengths A, B, and C. Then give n spatial positions, which means to dig a small cube with side length 1 at this position. Find the

September 26, 2021By Simo Surface area, CSU, CSU1697, Cubes, surface, thinkingLeave a Comment

Three ways of Computing Surface Normals

http://jerome.jouvie.free.fr/opengl-tutorials/Lesson1.php

http://developer.download.nvidia.com/SDK/9.5/Samples /samples.html#TexturePerformancePBO

September 26, 2021By Simo Surface computing, normals, surface, waysLeave a Comment

Unity Shaders and Effects Cookbook (7-1) Access vertices in Surface Shader

In OpenGL, the support of vertex shader and fragment shader is needed for correct rendering. In vertex shader, each frame is for each object in the scene All vertices are processed once.

If y

September 26, 2021By Simo Surface Access, color, Cookbook, Effects, shader, Shaders, surface, unity, VerteLeave a Comment

Draw terrain data using Matplotlib Plot_surface

I am trying to use matplotlib to plot terrain elevation data. I have created an nx3 numpy array, each row contains the x, y, z coordinates of my point (they are on the x, y plane Is regularly space

September 26, 2021By Simo Surface data, draw, Matplotlib, Plot, surface, Terrain, useLeave a Comment

Unity Shaders and Effects Cookbook (7-2) Surface Shader Implemented Porthot Animation

As mentioned in the previous section, in Surface Shader, adding vertex functions, we can get vertex data in the vertex function, such as vertex color, vertex coordinates, etc.

This section le

September 26, 2021By Simo Surface ..., Cookbook, Effects, shader, Shaders, surface, unityLeave a Comment

Surface usage: Peek to see “Microsoft’s ambition”

650) this.width=650;” class=”aligncenter size-full wp-image-2741″ title=”2″ alt=”” src= “/wp-content/uploadshttp:/img.voidcn.com/vcimg/static/loading.png” width=”442″ height=”567″ style=”text-align

September 26, 2021By Simo Surface ambition, Microsoft, peek, sense, surface, useLeave a Comment

The relationship between Surface, SurfaceView, Surfaceholder and Surfaceholder.callback

Please include the URL for reprinting:http://blog.csdn.net/pathuang68/article/details/7351317

1. Surface< /p> Surface means “surface”. In the SDK documentation, the description of Surface i

September 26, 2021By Simo Surface callback, surface, surfaceholder, surfaceholder.callback, SurfaceView, 之间, 关系Leave a Comment

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