New to IOS OpenGL programming. I have completed some tutorials on the basics of OpenGL ES, and I am able to create a small demo program to draw the cube in the scene where I want I like to apply te
Tag: Texture
Multi-texture based on COCOS2D-X learning OpenGL ES 2.0
Unexpectedly, there are so many typos in the original text. I am really sorry for the audience. Not many introductions to opengl es 2.0. I believe that I will be the only one who introduces many te
Cocos2D-iPhone – Need to help understand the elves and textures
I recently started to pay attention to cocos2d game development.
What is the difference between sprites and textures?
Maybe I can pass the “bitmap” there. What is a bitmap?
They all se
The wizard in the game program, multiple files with a “texture”?
Please forgive me if my terminology is incorrect, because I am a newbie in game programming. I have been studying some open source projects and noticed that some sprites are divided into several fi
iPhone – OpenGL texture mixing problem
I am using OpenGL ES to create a 2D application for the iPad, and I have some problems drawing transparent images.
I am using a fully transparent png- 24 images. I am also changing the color
iPhone – OpenGL ES How to Import 3D Models at runtime and map the texture to it
It’s a bit cheating because there are actually two problems in the title.
As for how to import the 3D model, I think I can pass this .
However, my question is: Can I map textures to imp
GLSL’TEXTURE2D ‘: No matching overload function OpenGL ES2 is found on the iPhone
I am trying to use the GLSL shader, but when I try to get data from the texture to try a simple contrast enhancement algorithm, I get an interesting error. < /p>
‘texture2D’: no matching ov