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Tag: Texture

IOS GLKIT texture cube

New to IOS OpenGL programming. I have completed some tutorials on the basics of OpenGL ES, and I am able to create a small demo program to draw the cube in the scene where I want I like to apply te

October 9, 2021By Simo IOS data, GLKIT, IOS, multi-dimensional, set, TextureLeave a Comment

Multi-texture based on COCOS2D-X learning OpenGL ES 2.0

Unexpectedly, there are so many typos in the original text. I am really sorry for the audience. Not many introductions to opengl es 2.0. I believe that I will be the only one who introduces many te

October 8, 2021By Simo Cocos2dx 2.0, Based on, Cocos, Cocos2D, ES, learning, multiple, OpenGL, TextureLeave a Comment

Cocos2D-iPhone – Need to help understand the elves and textures

I recently started to pay attention to cocos2d game development.

What is the difference between sprites and textures?
Maybe I can pass the “bitmap” there. What is a bitmap?

They all se

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Elf, help, iPhone, need, Texture, UnderstandingLeave a Comment

The wizard in the game program, multiple files with a “texture”?

Please forgive me if my terminology is incorrect, because I am a newbie in game programming. I have been studying some open source projects and noticed that some sprites are divided into several fi

September 27, 2021By Simo Game file, game, multiple, neutral, one, programming, TextureLeave a Comment

iPhone – OpenGL texture mixing problem

I am using OpenGL ES to create a 2D application for the iPad, and I have some problems drawing transparent images.

I am using a fully transparent png- 24 images. I am also changing the color

September 23, 2021By Simo iPhone iPhone, mixing, OpenGL, problem, TextureLeave a Comment

iPhone – OpenGL ES How to Import 3D Models at runtime and map the texture to it

It’s a bit cheating because there are actually two problems in the title.

As for how to import the 3D model, I think I can pass this .

However, my question is: Can I map textures to imp

September 23, 2021By Simo iPhone 3d, ES, How, import, iPhone, Mapping, model, OpenGL, run, Texture, willLeave a Comment

GLSL’TEXTURE2D ‘: No matching overload function OpenGL ES2 is found on the iPhone

I am trying to use the GLSL shader, but when I try to get data from the texture to try a simple contrast enhancement algorithm, I get an interesting error. < /p>

‘texture2D’: no ​​matching ov

August 22, 2021By Simo iPhone Can't find, ES, ES2, function, GLSL, iPhone, match, OpenGL, overload, Texture, TEXTURE2DLeave a Comment
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