Document .triangle{ < /div> Width: 0; Height: 0; Border-top: 50px solid order black; ; border-left: 50px solid transparent;
Document .triangle{ < /div> Width: 0; Height: 0; Border-top: 50px solid order black; ; border-left: 50px solid transparent;
1, upper triangle type
div { width: 0; height: 0; < /span>border: 40px solid; border-color: transparent transparent red; }
2, lower triangle type
div { width: 0 ; height: 0; border: 40px so
There are thousands of rays and triangles. We need to get all the intersections. If we use a normal two-level loop, we need O(mn) time complexity. Is there How to reduce the time complexity from O(
First, I think you add the vertex and the scale by 1/3 to find the origin and then the maximum distance from the vertex to the origin. This will produce a sphere containing triangles, but it doesn’