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Tag: unity

Unity3D requests WebService

When we dock a third-party SDK, the third-party SDK will usually be called by us in the form of a webservice interface. And these interfaces will provide us with get, post, soap and other protocols

October 7, 2021By Simo WebService Request, unity, unity3d, WebServiceLeave a Comment

Android + SQLITE + Unity3D Stepping Introduction

The full text is longer, but I wrote about many problems I encountered thoroughly, I hope I can help you

Recently, I have been discussing with the teacher the need The first step for launchin

October 7, 2021By Simo Android Android, full, over, pits, processes, SQLITE, steps, those, unity, unity3dLeave a Comment

LUAJIT 64-bit encryption in Unity

Reference: https://blog.csdn.net/sun19880421/article/details/68070696

https://blog.csdn.net/mydreamremindme/article/details/51372391< /p>

Summary:

1. Preparation

1) Download

October 5, 2021By Simo Lua bit, Encrypted, Luajit, Medium, unity, useLeave a Comment

Unity develops tips three UGUI-Lua Component Recycling

ugui tolua

local test = {}

test.b = gameobject
test.c = gameobject:GetComponent(typeof(UnityEngine.UI.Button ))

First call UnityEngine.GameObject.Destroy(test.b)
If the test table

October 5, 2021By Simo Lua Component, Development, lua, recycling, three, Tip, UGUI, unityLeave a Comment

Unity + LUA performance optimization

The performance optimization of unity+lua mainly needs to pay attention to a few points

class LuaUtil{
static void SetPos(GameObject obj, float x, float y, float z){obj.transform.position =

October 5, 2021By Simo Lua lua, Optimization, performance, unity, Unity + LuaLeave a Comment

C # with Unity Data Storage

Use Json to store data

1. Create a Json file, create a txt file directly, and change the suffix to xx.json

2. The data format of the Json file , The square brackets indicate the list, t

October 4, 2021By Simo C# C #, data, storage, unityLeave a Comment

Unity performance optimization – occlusion

1. The meaning of Occlusion Culling-Occlusion Culling: Game objects that are not in Camear’s field of view are not rendered Render (by default, Unity will render all GameObjects, regardless of whet

October 2, 2021By Simo Performance elimination, occlusion, Optimization, performance, unityLeave a Comment

Unity3D – How do you make HUD for cardboard games?

There is currently no documentation on how to make a “shading” HUD for cardboard games on Unity. Screen space-coverage is not used as a rendering mode as many people have already said. Is there Doe

September 27, 2021By Simo Game Cardboard, game, How, HUD, production, unity, unity3dLeave a Comment

Unity3D – Convert from another GameObject script

I am trying to create a script to set the object upon instantiation. The problem is, I am not clear how to do this. I have this function..

function spawnPlayer()
{
var CameraScript = GameObj

September 27, 2021By Simo Game Another, conversion, GameObject, Script, setting, unity, unity3dLeave a Comment

Unity VS UE, how do virtual reality development engines choose?

The VR wave is swept, and compared to the enthusiasm of capital, what is really needed in reality is powerful VR Hardware R&D team and professional content production team. For entry-level develope

September 26, 2021By Simo Tablet choose, Development, Engine, How, UE, unity, virtual reality, VSLeave a Comment

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