In OpenGL, the support of vertex shader and fragment shader is needed for correct rendering. In vertex shader, each frame is for each object in the scene All vertices are processed once.
If y
In OpenGL, the support of vertex shader and fragment shader is needed for correct rendering. In vertex shader, each frame is for each object in the scene All vertices are processed once.
If y
[Button]
A = joystick button 0
B = joystick button 1
X = joystick button 2
Y = joystick button 3
LB = joystick button 4
RB = joystick button 5
Back = joystick button 6
Home = joys
As mentioned in the previous section, in Surface Shader, adding vertex functions, we can get vertex data in the vertex function, such as vertex color, vertex coordinates, etc.
This section le
[Virtual Reality] Realization of Unity3D+VR
Development of Unity3D for glasses such as CardBoard VR content. 1. Create VRCamera: Use the Dive plug-in to extract the camera and related script
The VR wave is swept, and compared to the enthusiasm of capital, what is really needed in reality is a strong VR hardware R&D team and professional content Production team. For entry-level deve
1. Create a basic surface shader
Create a folder in Assets and name it Materials. Create a Shader in Materials. Create another Material. Both are named BasicDiffuse.
Open BasicDiffuse.s
After experiencing it by myself, I discovered that the surface shader does hide a lot of internal implementations, like multiple light sources that I didn’t consider. Shadows, attenuation and other
The Unity3D PC platform itself supports the direct use of www to read local ogg, wav, but it cannot read byte[], byte array format, which is a bit for people who are used to bass and fmod inconveni