Amazon API Gateway developers can use AWS X-Ray, AWS CloudTrail, and Amazon CloudWatch to track, record, and monitor API execution and management operations.
Author: Simo
Team project – topic report
Team Project-Topic Selection Report 1. Blog link ++ group Long blog++
The following table shows the personal Team stage Team project score composition:
Note: The calculation of team con
Introduction to Receive Side Scaling(RSS)
Receive side scaling (RSS) is a network driver technology that enables the efficient distribution of network receive processing across multiple CPUs in multiprocessor systems.
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RSS reader
RSS has a function that can aggregate information, and it describes xml documents. You can read the information you want without opening the website, and as the website information is updated, the
TSO, UFO, GSO, LRO, GRO, and RSS introduction (Ethtool Command)
http://blog .chinaunix.net/uid-20639775-id-3529535.html
< span style="color:#ff6600">ethtool -k < Network Interface>, ethtool –show-offload , or you can see offload features of many network
VSS RSS PSS USS Explanation
Term explanation
procrank view process memory tool. There are four options, which are a bit vague. I checked it online and recorded it.
VSS-Virtual Set Size virtual memory consumption (
Gamification and Game-Based Learning
https://uwaterloo.ca/centre-for-teaching-excellence/teaching-resources/teaching-tips/educational-technologies/all/gamification-and-game-based-learning
Gamification and game-based learning are
Elf Set Game – Story Board Is it?
I am making a Sprite kit game, which includes a logo screen, main menu, other menus and 2 playback scenes. Should I use a storyboard? I did it with the pure code of each scene, but I ran into probl
RSS principle, creation and use – DENIS Sureau
It’s very depressing that Google Reader started to read RSS only after it fell. InoReader is a good alternative. I want to have an understanding of the principles of RSS, but the information on the
Unity3D – How do you make HUD for cardboard games?
There is currently no documentation on how to make a “shading” HUD for cardboard games on Unity. Screen space-coverage is not used as a rendering mode as many people have already said. Is there Doe
