Problem: In the end, the muscles will tremble involuntarily in the end with a horse step or plank. How is this going?
Tremor is divided into two categories.
One category is Depletion
Hardware development generally refers to the hardware development of electronic products. The research and development of a kind of visible electronic products, such as mobile phones, mice, keyboards, and stereos are all hardware. Hardware development is a series of researches carried out in these areas. Hardware development is generally divided into: schematic design, circuit diagram design, PCB board design, test board production, functional testing, stability testing, single-chip design, small batch production, formal market or formal use and other steps.
Problem: In the end, the muscles will tremble involuntarily in the end with a horse step or plank. How is this going?
Tremor is divided into two categories.
One category is Depletion
This article is compiled based on the research report published by VR research expert Mr. Masazawa Tokuoka . HTC’s Vive, which was sold on April 5, 2016, is similar to other manufacturers’ pr
The surfaceview of the memo for myself sometimes does not fill the entire screen.
The result appears twice because the position of the picture is not placed. Try both mdpi and xmdpi Click
Returned from http://www.cnblogs.com/xuling/archive/2011/06/06/android.html
Author: Juner’s Blog
First, let’s take a look at the official API’s introduction to SurfaceView
Provide
Ox00 Surface Shader Syntax
Three commonly used output data formats:
//Standard output structure of surface shaders is this:
struct SurfaceOutput
{
fixed3 Normal; // ta
For many years, virtual reality has been exiled to the terrible trough of disillusionment (trough of disillusionment), but it finally embarked on a way to escape. Products like Oculus Rift and HTC
1. Fragment is to avoid the use of Activity, because it consumes time when creating and destroying frequently. 2. Its characteristics: Fragment is light The use of activity, Fragment does not need
I used standard vertex, color and point buffers to display a 3D object.
I can..
>Use Touch event to rotate the object
>Use GL10 to render the object using openGL ES 1.0
>Everything is g
When developing android mobile games to achieve more complex animation effects, SurfaceView is often used instead of View (of course, View can also achieve complex Animation),
Compared with V
Please expand your imagination. Put yourself on a high mountain and watch the beautiful sunset and clouds. Suddenly, you come to a spaceship again, flying at a very fast speed to an unknown planet