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Category: Cocos2dx

Cocos2d-x is an open source mobile 2D game framework, released under the MIT license. This is a version of the C++ Cocos2d-iPhone project. The focus of the development of Cocos2d-X is the framework provided by Cocos2d-x around the Cocos2d cross-platform. Mobile games can be written in C++ or Lua, and the API is fully compatible with Cocos2d-iPhone. The Cocos2d-x project can be easily built and run on iOS, Android, Blackberry and other operating systems. Cocos2d-x also supports desktop operating systems such as Windows, Mac and Linux. Therefore, the source code written by developers can be easily edited and debugged in the desktop operating system.

Cocos2dx Lua hot update multithreading mechanism

Multi-threading is actually implemented in cocos2dx. I started to think about how there is multi-threading in Lua? In fact, the send method of the C++ version of XMLHttpRequest will open a new thre

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, DX, Heat, lua, Mechanism, multi-thread, UpdateLeave a Comment

Delete the wizard from the screen cocos2d iphone?

I have a game I wrote. I am ready to say it is completed, but I found an error. Basically, as the game time goes on, the game slows down. Mine The guess is that this is because of the sprite that i

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, delete, elves, iPhone, ScreenLeave a Comment

[COCOS2DX_LUA] Animation Acceleration and Deceleration

Animation It is one of the inevitable elements of the game. During the entire game process, has the need for acceleration and deceleration animation. Take tower defense as an example. When you set

October 8, 2021By Simo Cocos2dx acceleration, Animation, Cocos, Cocos2dx, Deceleration, DX, luaLeave a Comment

COCOS2DX3.4 New project cannot be commissioned with VS Babelua

cocos2dx 3.4 to create a new lua project, follow http://www.cocoachina.com/bbs/read.php?tid-205043-page-1.html operation, there is no way to enter the breakpoint. The project can run normally, but

October 8, 2021By Simo Cocos2dx Babelua, Cocos, Cocos2DX3.4, Debug, DX, New, no, project, VSLeave a Comment

COCOS2DX framed loading

The ScrollView (scrolling container) loading a large number of items will cause the game interface to freeze. In severe cases, the entire interface may freeze. Recently, I have encountered a proble

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, division, DX, frame, loadLeave a Comment

cocos2d-iphone – Cocos2d Box2d或Chipmunk

Okay, I’m trying to make an iphone version of a game I made here http://scratch.mit.edu/projects/techy/781198, box2d or chipmunk is better , Where is each tutorial If you download the Cocos2d SDK

October 8, 2021By Simo Cocos2dx box, box2d, chipmunk, Cocos, Cocos2D, iPhoneLeave a Comment

Cocos calls a small program sharing interface

Preparation:
1. Developer permission + mini game category 2. Place the shared picture Resources folder: resources/texture/share.png //1. Show the forward button of the current pagewx.showShare

October 8, 2021By Simo Cocos2dx call, Cocos, Interface, program, sharingLeave a Comment

COCOS2D-X event distribution mechanism

Listener

// When “swallow touches” is true, then returning’true’ from the
// onTouchBegan method will “swallow” the touch event, preventing
// other listeners from using it.
listener1- >setSw

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Distribution, events, mechanismsLeave a Comment

COCOS2D-JS Custom Event Listening

Reprinted at http://www.cnblogs.com/kenkofox/p/3926797.html

If you are familiar with js’s dom event or flash event, you can basically understand cc.eventManager right away Usage.

cc.eve

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Custom, Event, JS, Monitor, PartyLeave a Comment

COCOS2D-HTML5 PLIST Optimization & PLIST File Load Analysis

The h5 engine is currently in the research phase, and a TS version of the engine library is packaged based on Cocos2d-html5. Foreword In the past, we encapsulated the content of UI and Scene. The

October 8, 2021By Simo Cocos2dx analysis, Cocos, Cocos2D, file, HTML, HTML5, loading, Optimization, PLISTLeave a Comment

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