Multi-threading is actually implemented in cocos2dx. I started to think about how there is multi-threading in Lua? In fact, the send method of the C++ version of XMLHttpRequest will open a new thre
Category: Cocos2dx
Cocos2d-x is an open source mobile 2D game framework, released under the MIT license. This is a version of the C++ Cocos2d-iPhone project. The focus of the development of Cocos2d-X is the framework provided by Cocos2d-x around the Cocos2d cross-platform. Mobile games can be written in C++ or Lua, and the API is fully compatible with Cocos2d-iPhone. The Cocos2d-x project can be easily built and run on iOS, Android, Blackberry and other operating systems. Cocos2d-x also supports desktop operating systems such as Windows, Mac and Linux. Therefore, the source code written by developers can be easily edited and debugged in the desktop operating system.
Delete the wizard from the screen cocos2d iphone?
I have a game I wrote. I am ready to say it is completed, but I found an error. Basically, as the game time goes on, the game slows down. Mine The guess is that this is because of the sprite that i
[COCOS2DX_LUA] Animation Acceleration and Deceleration
Animation It is one of the inevitable elements of the game. During the entire game process, has the need for acceleration and deceleration animation. Take tower defense as an example. When you set
COCOS2DX3.4 New project cannot be commissioned with VS Babelua
cocos2dx 3.4 to create a new lua project, follow http://www.cocoachina.com/bbs/read.php?tid-205043-page-1.html operation, there is no way to enter the breakpoint. The project can run normally, but
COCOS2DX framed loading
The ScrollView (scrolling container) loading a large number of items will cause the game interface to freeze. In severe cases, the entire interface may freeze. Recently, I have encountered a proble
cocos2d-iphone – Cocos2d Box2d或Chipmunk
Okay, I’m trying to make an iphone version of a game I made here http://scratch.mit.edu/projects/techy/781198, box2d or chipmunk is better , Where is each tutorial If you download the Cocos2d SDK
Cocos calls a small program sharing interface
Preparation:
1. Developer permission + mini game category 2. Place the shared picture Resources folder: resources/texture/share.png //1. Show the forward button of the current pagewx.showShare
COCOS2D-X event distribution mechanism
Listener
// When “swallow touches” is true, then returning’true’ from the
// onTouchBegan method will “swallow” the touch event, preventing
// other listeners from using it.
listener1- >setSw
COCOS2D-JS Custom Event Listening
Reprinted at http://www.cnblogs.com/kenkofox/p/3926797.html
If you are familiar with js’s dom event or flash event, you can basically understand cc.eventManager right away Usage.
cc.eve
COCOS2D-HTML5 PLIST Optimization & PLIST File Load Analysis
The h5 engine is currently in the research phase, and a TS version of the engine library is packaged based on Cocos2d-html5. Foreword In the past, we encapsulated the content of UI and Scene. The