Playground created in Xcode on the iPad

Is it possible to create a playground in Xcode and use the built-in sensor to run the playground on the iPad and display the view (timeline) on the right side of the screen? When you create a playground for testing iOS code, is it possible to choose the platform iOS?
So I have been doing some research to answer this question, and I can’t clearly say every part of it.

What I can answer is the possibility of running Playgrounds created in Xcode on an iPad, and the answer is yes. I have outlined what I tried below, but there may be solutions, I am sorry, so please feel free to contribute.

First, I installed Xcode 8.2.1 on my MacBook Air, which allowed me to create new Playgrounds projects. Also, I have a Swift Playgrounds app installed App iPad Air. I believe that Swift Playgrounds requires at least iOS 10 to run.

I did some research and found the homepage of Apple Swift Playgrounds. At the bottom is the text:

p>

Take things to Xcode. Then take them further. Because you’re working
with real code, you can import and export directly between Swift
Playgrounds and Xcode. So you can try out your ideas with the tool
pros use to develop iOS and Mac apps.

I want to experiment and figure out how to “import and export directly between Swift Playgrounds and Xcode”.< /p>

First, I created a new simple “Hello World” Playground called Test.playground in Xcode. You can imagine it looks like this:

import UIKit
print("Hello World")

Secondly, I used AirDrop to transfer Test.playground from my MacBook Air to my iPad Air. My iPad gave it I have the option to save to iCloud Drive, so I did it. This needs to be enabled in “Settings” Function.

Third, I launched the Swift Playgrounds app on iPad Air. The logo on the top left allows you to “create a playground” or access iCloud Drive (or Dropbox, etc.) to import the playground. I choose ICloud Drive, because that’s my Test.playground from my MacBook Air AirDropped. iCloud Drive will have a folder that stores all the Playgrounds of the application, named “Playgrounds”. Click on the folder and I can see my selection Test.playground.

After selecting Playground, it should open. I was able to press “Run my code” and print out “Hello World”.

This is how I figured out Import/export Playgrounds between Xcode and Swift Playgrounds (on iPad). I have to do more experiments to determine the full functionality/similarity/differences between the two platforms (Run Xcode in the Swift Playgrounds app on iPad And Playgrounds in Playgrounds).

Hope this will help.

Is it possible to create a playground in Xcode and use the built-in sensor on the iPad Run the playground on and display the view (timeline) on the right side of the screen? When you create a playground for testing iOS code, is it possible to choose the platform iOS?

So I have been doing some research to answer this question, and I can’t clearly say every part of it.

I can The answer is the possibility of running Playgrounds created in Xcode on an iPad, the answer is yes. I have outlined below what I tried, but there may be solutions, I am sorry, so please feel free to contribute.

First, I installed Xcode 8.2.1 on my MacBook Air, which allowed me to create new Playgrounds projects. Also, I have an iPad Air with the Swift Playgrounds app installed. I believe Swift Playgrounds requires at least iOS 10 to run.

I did some research and found the homepage of Apple Swift Playgrounds. At the bottom is the text:

Take things to Xcode . Then take them further. Because you’re working
with real code, you can import and export directly between Swift
Playgrounds and Xcode. So you can try out your ideas with the tool
pros use to develop iOS and Mac apps.

I want to experiment and figure out how to “import and export directly between Swift Playgrounds and Xcode”.

First of all, I am in Xcode Created a new simple “Hello World” Playground called Test.playground. You can imagine it looks like this:

import UIKit
print( "Hello World")

Secondly, I used AirDrop to transfer Test.playground from my MacBook Air to my iPad Air. My iPad gave me the option to save to iCloud Drive, so I did This is a feature that needs to be enabled in “Settings”.

Third, I launched the Swift Playgrounds app on the iPad Air. The logo at the top left allows you to “create Playground” or visit iCloud Drive (or Dropbox, etc.) to import Playground. I chose iCloud Drive because that was my Test.playground I dropped from MacBook Air Air. iCloud Drive will have a folder to store all Playgrounds of the application , Named “Playgrounds”. Click on the folder, I can see my selected Test.playground.

After selecting Playground, it should open. I was able to press “Run my code” and print it out “Hello World”.

This is how I figured out how to import/export Playgrounds between Xcode and Swift Playgrounds (on the iPad). I have to conduct more experiments to determine everything between the two platforms Features/similarity/differences (Run Xcode in Swift Playgrounds app on iPad and Playgrounds in Playgrounds).

Hope this will help.

< /p>

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